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Bond

TN A3 Exile Server
« on: August 20, 2015, 11:51:38 PM »
TN Arma 3: Exile Mod Server

Dev Team
Lead Dev: Bond
TN Version: v3.4


v1.0
Initial Vanilla Launch of Exile Mod


Previous ChangeLogs:
Spoiler: show
V1.1
- Added timeModule.fsm to mission file. (Speeds up day/night cycle)
- Reduced viewing distance on nametags
- Changed Loading Logo

v1.2
- Added General Server Rules to XM8
- BattleEye Filters updated
- Turned off Notification for Loot Spawn
- Added player position when viewing map
- BugFix: Bases not locking after server restart
- Bugfix: Vehicles being damaged on spawn
- Ported Epoch AI Missions to Server
- Set Server to Day time only (Trial)
- Intro Music + Intro Credits (Music by Frequency Void)
- Altered Gametracker / Server title

v1.3
- Added additional spawn points and trader zones
- Replaced Timemodule to Time script - (Long day / Very short night cycle)
- Fix for Rahim & MAR-10 ammo in Trader Zones
- Added R3F Towing / Loading / Lifting Script
- Changed server restart to every 12 hours
- BE Filter Fixes
- Fix applied for show player on map
- Server now restarts every 12 hours of uptime
- Server Gametracker Title / name changed
- Modified Welcome screen credits
- Modified AI Missions:
   - Added additional loot
   - Renamed Mission annoucement
   - Added addtional vehicles for AI Patrols
   - Fix for AI vehicles blowing up once killed
   - AI Mission marker changed

v1.3a
- Fixed Safezone around Main Airport
- Fixed AI Missions not spawning (Restored original files)
- Fixed Show player on map
- Fixed Main Airport duplication of traders

- Server updated to Exile Mod "0.9.19 Banana”

v1.3b
- Disabled autolock in Server config
- Disabled Autokick
- Disabled Server's restart in server config (Using TN's own solution)
- Updated to Banana Server SP2 (Fixed lotting / Vehicles etc )

v1.4
- Converted Old version of mission to Latest Mission file
- Diabled Territory Pay Protection System (Broken / Prevents bases being deleted on restart)
- Replaced current Multiple Trader system with new system from "Banana".
- 3 Protected trader zones added, One Black Market (Unprotected).
- Reduced amount of Spawn points
- Adjusted Rules on XM8
- Adjusted long day / night cycle
- Changed Intro Song
- Changed BEC Game Announcements


- Overhaul on AI Missions (Slow Progress):
    - Reconfigured Missions to suit Exile Theme
    - Vehicles will not blow up when AI are killed
    - Mines have been added to Certain AI Missions
    - AI have two different patrol vehicles
    - Some AI will have launchers but if killed, Launchers are despawned.
    - Adjusted Time frame of when AI Missions are spawned in
    - When completed, AI Mission will clean up after 15 minutes.
    - Respect is given to players When AI is killed (Beta)

v1.4a
- Fixed Bug on where the Safe Pin could not be changed
- Fixed Safe zone bug (Caused from Airport Trader)
- Changed Game tracker/ Server Title
- Modified BEC In-Game announcement
- Fixed Weapons disappearing on death
- Fixed Vehicle Purchase Error 13 (Old recycled code)

v1.5
- Fixed floating loot issue
- Added additional 10 new AI Missions (DMS Mission System)
- Ranging from 50 - 100 Respect points if AI are killed in Certain missions
- Ranging from 50 - 100 Pop-tabs if AI are killed
- Changed Mission spawn in time.
- Fix on Workbenches and fireplaces when placed
- Fixed interaction options (lock, unlock, repair) on some vehicles.
- Fixed After server restart/re-logging, constructions above 10mtr can be moved/de-constructed
- Fixed When attempting to move a construction while under combat, the request is sent, the move is initiated then immediately cancelled.
- Players can move an unlimited distance on the Z axis while placing/moving an object.
- Players not receiving “Loot Spawned” notifications.
- Fixed notifications on who sent tabs to them.
- Fixed Vehicles not saving to the database when players exit.
- Fixed Players encountering bugs when trying to enter a vehicle under certain conditions.
- Fixed lift on certain vehicles.
- Fixed Loot de-spawning rapidly.
- Fixed Dropped weapons/items de-spawning rapidly.
- Fixed Exile_Unit_Ghost accumulating at the debug island.
- Fixed De-constructing a construction object to give back materials.

v1.6
- Modified TN Mission file to suit Exile V0.9.34
- Replaced Intro Music (Credit: Banausic)
- Additional minor fixes

v2.0
- Ported over Current Exile Server to Bornholm
- New Intro Song Created
- Implimented R3F logistics
- Updated AI mission add-on
- Added Player markers (can see each other on map if ye are in a group)
- New Loading Logo
- Updated Anti-Hack Tools
- Updated Admin Menu for Staff
- Ryan's Zombies & Demon Mod Added
- Status bar added

v2.1
- Removed Status Bar
- Ported mission to Chernarus Map
- Most trees will give wood when axed
- Increased Loot spawn to very high
- Turned off Loot spawn notification
- Modified Admin menu's (Fixed Client Arma Crashes)
- Updated AH & AM Tools
- Fixed Server Auto-Restart issue
- Server modified to accept either AIA TP Lite or Full AIA TP
- Server set up for future add-ons (CUPS/Weapons/Vehicles etc)

v2.2
- Ported back to Esseker (Final Map Change!)
- Fixed Loot Spawn Issues for Esseker
- Modified Server Backend (Pernament fix for future Mod Add-Ons)
- Removed Zombies (Glitching/Rare cases of Client's Arma Crashing)

v2.3
- Added Mods: CUPS Vehicles / Units / Weapons / ADSJ Rails / CBA
- Left current vannila Arma 3 ammo in place until further updates
- Added Ammunition for Additional Weapons
- Added Weapons in whitelist (AntiHack System)
- Added Following Weapons to Trader Zone Stores:
   - SA-61
   - Micro UZI PDW
   - Taurus Tracker Model 455
   - M240
   - PKM
   - UK59
   - M60E4
   - M1014 (Shotgun)
   - AK74
   - PP-19 Bizon
   - AKM
   - RPK-74
   - AA-12 (Shotgun)
   - M16A2
   - M4A1
   - L85A2
   - M40A3
   - Dragunov SVD
   - CZ 750 S1 M1
   - Lee Enfield
   - M14
   - FN FAL
   - M79 Grenade Launcher
   - M24 (woodland)
   - M40A3 Sniper Rifle

Removed Following Weapons from Game:
   - Stinger 9mm
   - Vermin SMG .45 ACP
   - PDW2000 9 mm
   - MX SW 6.5 mm (Black)
   - MX SW 6.5 mm
   - Mk200 6.5 mm
   - Navid 9.3mm (Hex)
   - Navid 9.3mm (Tan)
   - SPMG .338 (MTP)
   - SPMG .338 (Sand)
   - Mk20 (All Variants)
   - MX (All Variants)
   - TRG (All Variants)

v2.4
- Added CUP Scopes in Traders
- Added CUP Vehicles in Traders
- Anti Hack updated for CUP Vehicles
- Removed Most of A3 Vehicles except Hummingbird,HellCat, Zamak, Tempest, Offroad,Quadbike and Hunter.
- Added 5k PopTabs for new starts.
- Added CZ75 Phantom Hand Gun as default for new spawns along with 1x Mag
- Removed ADSG Mod from Server (Not Required)
- Fixed Server Mod List in Game Lobby
- Edited GameTracker title
- Added Exile Server Stats Page (ESP 4.0 / Credit Coftsock)


v3.0
- Rebooted for Tanoa (Starting from Scratch)
- Updated Exile to v1.01
- Updated legacy TN Mission File to Exile v1.01
- DMS Mission File System
- Roaming AI / AI Occupation
- Welcome Dialog added.
- Claim Server Spawned cars with CodeLock
- Server Restarts Scheduled every 4hrs
- Updated TN BEC Tools
- Gametracker updated

v3.0a
- Fixed Server restart issue (Modified TN BATCHular System)
- Fixed In-Game Announcement system
- Fixed RCon System
- DB Rollback System in Place

v3.1
- Reinstated Anti-Hack / Admin tools
- Added Day/Night Vote
- Sped up Night Cycle (24x times faster)
- Added !TS, !website chat functions. (More to come later)
- Modified Anti-Hack Rules (Monitoring)
- Changed Loading logo
- Added XM8 Rules
- Changed Welcome Message (Rolling Credits)
- Server Intro Sound
- Minor adjustments to Roaming AI
- Minor adjustment to Terrain View (Beta Testing / Server Performance)

v3.1a
Server  update to Arma v1.64

v3.1b
- Issue found with Codelock and Non Persistant Vehicles. (Disabled Temporarily)
- Increased Locker Stash to 50k Poptabs

v3.1c
- Updated to Exile 1.0.2 "Kohlrabi"
- Claim Vehicle Codelock now working on some vehicles..

v3.2
- Fixed Locker stash limit - Back to 50k
- Change Clan Registration to 10k
- Fixed Claim Vehicle with codelock for Boats/Cars and Air Vehicle
- Increased Loot spawns (Testing)
- Increased Base limit to 3 per player
- Added additionals items in Tool Shops for Traders
- Revive system added! Now you can revive your dead buddies! (You Only Live Twice Mr. Bond!)
- New item added in First Aid Trader: Defibrillator
- Changed Loading Screen Image
- Bambi's now spawn in with a custom loadout
- Added starting weapon: Handgun

v3.3
- Removed Revive Script (Conflicting with AI)
- Decreased base building rule near traders (1km radius)
- Removed Starting weapon (Later update to resolve)
- General pruning of mission file

v3.4
- Updated Anti-Hacks
- Added ability to jump
- Changed spawn-in of AI to player's base by 500mtr
- Changed behaviour of Police raids; Won't spawn near Player bases
- Allowed airlifting of loot crates
- Modified small changes in Roaming AI

v3.5
- Server Closed

« Last Edit: December 13, 2016, 10:41:08 PM by Bond »


Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

Bond

Re: TN A3 Exile Server
« Reply #1 on: August 22, 2015, 04:09:22 AM »
V1.1
- Added timeModule.fsm to mission file. (Speeds up day/night cycle)
- Reduced viewing distance on Nametags / Metagaming
- Changed Loading Logo
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

Bond

Re: TN A3 Exile Server
« Reply #2 on: August 26, 2015, 12:14:22 AM »
v1.2
- Added General Server Rules to XM8
- BattleEye Filters updated
- Turned off Notification for Loot Spawn
- Added player position when viewing map
- BugFix: Bases not locking after server restart
- Bugfix: Vehicles being damaged on spawn
- Ported Epoch AI Missions to Server
- Set Server to Day time only (Trial)
- Intro Music + Intro Credits (Music by Frequency Void)
- Altered Gametracker / Server title
« Last Edit: October 05, 2015, 02:31:10 AM by Bond »
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

Bond

Re: TN A3 Exile Server
« Reply #3 on: August 29, 2015, 06:55:06 PM »
v1.3
- Added additional spawn points and trader zones
- Replaced Timemodule to Time script - (Long day / Very short night cycle)
- Fix for Rahim & MAR-10 ammo in Trader Zones
- Added R3F Towing / Loading / Lifting Script
- Changed server restart to every 12 hours
- BE Filter Fixes
- Fix applied for show player on map
- Server now restarts every 12 hours of uptime
- Server Gametracker Title / name changed
- Modified Welcome screen credits
- Modified AI Missions:
   - Added additional loot
   - Renamed Mission annoucement
   - Added addtional vehicles for AI Patrols
   - Fix for AI vehicles blowing up once killed
   - AI Mission marker changed
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

Bond

Re: TN A3 Exile Server
« Reply #4 on: August 29, 2015, 08:05:40 PM »
v1.3a
- Fixed Safezone around Main Airport
- Fixed AI Missions not spawning (Restored Original Files)
- Fixed Show player on map
- Fixed Main Airport duplication of traders
- Server updated to Exile Mod "0.9.19 Banana”
« Last Edit: August 31, 2015, 03:05:22 AM by Bond »
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

Bond

Re: TN A3 Exile Server
« Reply #5 on: September 01, 2015, 08:23:54 AM »
v1.3b
- Disabled autolock in Server config
- Disabled Autokick
- Disabled Server's restart in server config (Using TN's own solution)
- Updated to Banana Server SP2 (Fixed lotting / Vehicles etc )
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

Bond

Re: TN A3 Exile Server
« Reply #6 on: September 06, 2015, 02:35:27 AM »
v1.4
- Converted Old version of mission to Latest Mission file
- Diabled Territory Pay Protection System (Broken / Prevents bases being deleted on restart)
- Replaced current Multiple Trader system with new system from "Banana".
- 3 Protected trader zones added, One Black Market (Unprotected).
- Reduced amount of Spawn points
- Adjusted Rules on XM8
- Adjusted long day / night cycle
- Changed Intro Song
- Changed BEC Game Announcements


- Overhaul on AI Missions (Slow Progress):
    - Reconfigured Missions to suit Exile Theme
    - Vehicles will not blow up when AI are killed
    - Mines have been added to Certain AI Missions
    - AI have two different patrol vehicles
    - Some AI will have launchers but if killed, Launchers are despawned.
    - Adjusted Time frame of when AI Missions are spawned in
    - When completed, AI Mission will clean up after 15 minutes.
    - Respect is given to players When AI is killed (Beta)
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

Bond

Re: TN A3 Exile Server
« Reply #7 on: September 06, 2015, 07:16:52 PM »
v1.4a
- Fixed Bug on where the Safe Pin could not be changed
- Fixed Safe zone bug (Caused from Airport Trader)
- Changed Game tracker/ Server Title
- Modified BEC In-Game announcement
- Fixed Weapons disappearing on death
- Fixed Vehicle Purchase Error 13 (Old recycled code)
« Last Edit: September 06, 2015, 11:49:31 PM by Bond »
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

The Nameless

Re: TN A3 Exile Server
« Reply #7 on: September 06, 2015, 07:16:52 PM »

Bond

Re: TN A3 Exile Server
« Reply #8 on: September 13, 2015, 02:37:47 AM »
v1.5
- Fixed floating loot issue
- Added additional 10 new AI Missions (DMS Mission System)
- Ranging from 50 - 100 Respect points if AI are killed in Certain missions
- Ranging from 50 - 100 Pop-tabs if AI are killed
- Changed Mission spawn in time.
- Fix on Workbenches and fireplaces when placed
- Fixed interaction options (lock, unlock, repair) on some vehicles.
- Fixed After server restart/re-logging, constructions above 10mtr can be moved/de-constructed
- Fixed When attempting to move a construction while under combat, the request is sent, the move is initiated then immediately cancelled.
- Players can move an unlimited distance on the Z axis while placing/moving an object.
- Players not receiving “Loot Spawned” notifications.
- Fixed notifications on who sent tabs to them.
- Fixed Vehicles not saving to the database when players exit.
- Fixed Players encountering bugs when trying to enter a vehicle under certain conditions.
- Fixed lift on certain vehicles.
- Fixed Loot de-spawning rapidly.
- Fixed Dropped weapons/items de-spawning rapidly.
- Fixed Exile_Unit_Ghost accumulating at the debug island.
- Fixed De-constructing a construction object to give back materials.
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

Bond

Re: TN A3 Exile Server
« Reply #9 on: October 05, 2015, 12:48:59 AM »
v1.6
- Modified TN Mission file to suit Exile V0.9.34
- Replaced Intro Music (Credit: Banausic)
- Additional minor fixes
« Last Edit: October 05, 2015, 02:30:15 AM by Bond »
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

Bond

Re: TN A3 Exile Server
« Reply #10 on: November 08, 2015, 06:53:23 PM »
v2.0
- Ported over Current Exile Server to Bornholm
- New Intro Song Created
- Implimented R3F logistics
- Updated AI mission add-on
- Added Player markers (can see each other on map if ye are in a group)
- New Loading Logo
- Updated Anti-Hack Tools
- Updated Admin Menu for Staff
- Ryan's Zombies & Demon Mod Added
- Status bar added
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

Bond

Re: TN A3 Exile Server
« Reply #11 on: November 11, 2015, 03:04:05 AM »
v2.1
- Removed Status Bar
- Ported mission to Chernarus Map (Arma 2 Classic)
- Most trees will give wood when axed
- Increased Loot spawn to very high
- Turned off Loot spawn notifications
- Modified Admin menu's (Fixed Client Arma Crashes)
- Updated AH & AM Tools
- Fixed Server Auto-Restart issue
- Server modified to accept either AIA TP Lite or Full AIA TP
- Server set up for future add-ons (CUPS/Weapons/Vehicles etc)
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

TheCrow

Re: TN A3 Exile Server
« Reply #12 on: November 11, 2015, 09:34:09 AM »
Nice ;D

The Ping on it is over 2k and i have noticed slow responses on here as well..

LordPlunderButt

Re: TN A3 Exile Server
« Reply #13 on: November 11, 2015, 10:38:18 AM »
Nice ;D

The Ping on it is over 2k and i have noticed slow responses on here as well..

Yup, some issues this morning with our ISP - will be sorted ASAP. http://the-nameless.net/index.php/topic,2118.0.html

Bond

Re: TN A3 Exile Server
« Reply #14 on: November 13, 2015, 02:30:24 AM »
v2.2
- Ported back to Esseker (Final Map Change!)
- Fixed Loot Spawn Issues for Esseker
- Modified Server Backend (Pernament fix for future Mod Add-Ons)
- Removed Zombies (Glitching/Rare cases of Client's Arma Crashing)
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

The Nameless

Re: TN A3 Exile Server
« Reply #14 on: November 13, 2015, 02:30:24 AM »