Good Evening, Guest

Author Topic: New EXILEMOD Version 0.9.3  (Read 1953 times)

0 Members and 1 Guest are viewing this topic.

TheCrow

New EXILEMOD Version 0.9.3
« on: October 01, 2015, 11:47:34 AM »
Lads this will be released very soon so another update here is the log of what it contains and gone is the despawning of pl;ayers and AI's stiright away :)

Admin Info

    No wipe required, but recommend due to players duping a lot
    No database update required
    You need to update your description.ext and re-configure the "showHUD" line
    You need to update your BE filters
    You need to update your mission file
    You need to use new keys

Changelog

    You can now destroy reinforced wood constructions. They take 3x more damage than normal wood constructions.
    Fixed safes / wood crates simulating physics after server restart
    Fixed range finders / scopes not showing distance
    Fixed "Locked Vehicle/Safe Inventory Bypass" glitch
    Fixed "Bipod" duping method (Navid / SPMG do not come with a bipod out of the box anymore)
    Fixed "Sell Button Spam" money farming method
    Fixed "Take All Button" duping method
    Fixed the "Take All" button replacing your vest / uniform / backpack
    Fixed the "Take All" button replacing your XM8 with a watch and vice versa
    Fixed accuracy showing too imprecise values at the traders
    Fixed text not being centered correctly in "hints"
    You can now attach satchel charges to vehicles, choppers, UAVs, player or constructions
    If you fly/drive a vehicle into a safe zone that has explosives attached to it, the explosives will be dropped to the ground
    The Bambi state will now end when you enter a vehicle
    Locking/Unlocking vehicles now has a proper effect for feedback
    Implemented a work-around to prevent players from crashing servers with the "backpackception" method
    The XM8 now shows 0 pop tabs instead of your total balance when trying to send other players money
    Vehicles that were parked in a safe zone have god mode after a restart now
    Fixed a problem where vehicle god mode could end when it had different drivers/pilots
    Vehicle turrets and static MGs do not do damage in safe zones anymore
    Limited the maximum speed of cars and bikes to 20km/h in the safe zone to prevent trolls ramming into each other
    Fixed a problem where you were a "muppet" outside of the safe zone
    You can now flip bicycles
    Fixed a problem where vehicles where moved to ground level when you flip them
    You can now stop auto-running by pressing 0, W, A, S or D
    Adjusted sales price of 30rnd 9mm, which was cheaper than 15rnd 9mm :)
    Selling equipped weapons now works. If your equipped weapon has components, it will also add the sales price of the attachments / loaded magazines to it. This only works for weapons that you have equipped. If you sell a weapon with attachments in a backpack, vest or vehicle, it will not add the sales price of the attachments to it (Technically not possible, sorry!). You might want to sell the attachments first and then the weapon to have the same effect.
    Added Arma 2 trees to our configs. Chop chop! - thx to HerrMohn for sharing
    Portable generators now work properly after restart
    You can now move flood lights
    Added the XM8 to the equipment trader
    Lowered the chance of vehicles spawning with damage / explode when purchasing them, after server restart and in general. #armathings
    Camp fires, wood chests, safes, camo tents and work benches can now be placed without the need for a territory. However, you cannot build these on enemy territory.
    You cannot build camp fires, work benches and wood chests on roads anymore. Sorry, road blockers!
    Everyone with construction rights can deconstruct and move objects in a territory. If you have placed something outside of a territory, only the owner can deconstruct and move it.
    If you deconstruct an object, it will drop the construction kit item onto the ground.
    If you deconstruct or move an object that has a code lock on it, it will drop the code lock item onto the ground.
    If you place a new construction and move more than 20 meters, the object will now disappear. If you move an existing object and move more than 20 meters, it will fall down instead.
    Fixed duplicate messages being send (like death notifications etc.)
    Fixed corpses, AI and weapons de-spawning too fast when no player was nearby.
    Wrecks will now de-spawn almost instantly in safe zones
    Fixed possible construction gaps after server restart.- thx to Killzone Kid / NouberNou for sharing
    A lot of boring optimizations to increase performance. A LOT!
    We finally implemented snap-building. Kappa



LordPlunderButt

Re: New EXILEMOD Version 0.9.3
« Reply #1 on: October 01, 2015, 12:53:01 PM »
Nice few bits there.

Bond

Re: New EXILEMOD Version 0.9.3
« Reply #2 on: October 02, 2015, 08:32:22 PM »
That's a decent update. Better keep an eye on release..
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

Santa Claus

Re: New EXILEMOD Version 0.9.3
« Reply #3 on: October 03, 2015, 02:14:33 PM »
Please, no wipe! I just finished my tower :p
Signature Signature Signature Signature Signature Signature Signature Signature Signature Signature Signature Signature Signature Signature Signature Signature Signature Signature Signature Signature

Bond

Re: New EXILEMOD Version 0.9.3
« Reply #4 on: October 03, 2015, 02:16:32 PM »
Won't wipe unless there's serious implications afterwards..
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

The Nameless

Re: New EXILEMOD Version 0.9.3
« Reply #4 on: October 03, 2015, 02:16:32 PM »