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Bond

TN ARK: Survival Evolved
« on: May 28, 2016, 09:29:22 PM »
TN ARK: Survival Evolved

Dev Team
Tech Admin: LordPlunderbutt, Bond

29/09/17
- Updated to 271.16

10/09/17
Updated to 268.255

25/07/17
Updated to 264.15

09/07/17
Updated to v261.0
- Too much to list- Read patch notes in topic reply.
- Price of game also increased to €60 premature to full release next month. Nice one dev's.


05/07/17
- Updated to  v260.2
- Fixed issue where wild Dinos weren't respawning / reloading properly in singleplayer savegames.

Updates 24/06/2017
-Updated to v259.32 - Absolutely gargantuan update to co-incide with the announcement that ARK will be leaving EA in August. Hooray!
New Dinos, new Weapons, new Features, new Items. Enjoy!
Unfortunately there's a stats reset with this update.

17/06/2017
- Updated to v258.86

31/05/2017
- Updated to v257.22 - New content, including dinosaurs and weapons

06/05/2017
- Updated to v257.22 - Server-side fixes.

14/04/2017
- Updated to v256.34 - Literally hundreds of new features. New Bug fixes. New Dinos! New Items!

06/03/2017
- Updated to v255.2 - New Dinos!

21/02/2017
- Updated to v254.944

08/02/2017
- Updated to v254.894

02/02/2017
- Updated to v254.5 - MEGA UPDATE - New weapons, Dinos and a real-time Hair system.

20/01/2017
- Updated to v253.992

15/01/2017
- Updated to v253.95

01/01/2017
- Updated to v253.92

01/01/2017
- Updated to v253.6

17/11/2016
- Updated to v250.4

10/11/2016
- Updated to v250.1

25/10/2016
- Updated to v248.5

20/10/2016
- Updated to v247.9991

15/10/2016
- Updated to 247.99

14/09/2016
- Updated to 247.2

05/09/2016
- Updated to 246.33

30/08/2016
- Updated to 245.99

01/08/2016
- Updated to 245.93 - MEGA UPDATE - new creatures, biomes, caves, spawns and more!

19/07/2016
- Updated to 244.72

08/07/2016
- Updated to 244.4

04/07/16
- Updated to 244.1

03/07/16
- Updated to 243.9
- XP Multiplier Adjusted

23/06/16
- Updated to 243.2
- Taming speed increased
- Hatching speed increased

2/06/16
- Updated to 242.3
- Auto-World-Save changed from 15mins to 45mins
- Global Voice Chat now disabled - Proximity Voice Chat in effect.

28/05/16
- Server Migrated from MVK to TN
- Server added to Gametracker
- Server Live


« Last Edit: September 30, 2017, 12:24:54 AM by LordPlunderButt »


Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

LordPlunderButt

Re: TN ARK: Survival Evolved
« Reply #1 on: May 28, 2016, 10:15:11 PM »
I just want to point out (to people who might not have been paying attention) that Tamed Dinos, Structures and Inventory will not be migrated from MVK.
Items won't be refunded to players. This is unavoidable, unfortunately.

xoxo
Lord P Butt

TheCrow

Re: TN ARK: Survival Evolved
« Reply #2 on: May 30, 2016, 10:49:08 PM »
Nice ill have to pop on and gives this a go,Being busy last few weeks..

Paddylad

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Re: TN ARK: Survival Evolved
« Reply #3 on: May 31, 2016, 07:49:01 PM »
So addictive is this game lol never thought i would say that!! :D
Ya see, I'm Irish, but I'm not a leprechaun
You wanna fight, then step up and we'll get it on!!!

LordPlunderButt

Re: TN ARK: Survival Evolved
« Reply #4 on: June 03, 2016, 12:20:12 AM »
Updates 2/June/2016

- Updated to 242.3 (yep, the big anniversary update - make sure your client is updated in steam)
- Auto-World-Save changed from 15mins to 45mins
- Global Voice Chat now disabled - Proximity Voice Chat in effect.

LordPlunderButt

Re: TN ARK: Survival Evolved
« Reply #5 on: June 23, 2016, 09:47:04 PM »
Updates 23/June/2016

- Updated to 243.2
- Taming speed increased
- Hatching speed increased
« Last Edit: July 03, 2016, 04:50:14 PM by LordPlunderButt »

LordPlunderButt

Re: TN ARK: Survival Evolved
« Reply #6 on: July 03, 2016, 04:49:27 PM »
Updates 03/July/2016

- Updated to 243.9
- XP Multiplier Adjusted

LordPlunderButt

Re: TN ARK: Survival Evolved
« Reply #7 on: July 05, 2016, 01:38:48 AM »
Updates 04/July/2016

- Updated to 244.1

The Nameless

Re: TN ARK: Survival Evolved
« Reply #7 on: July 05, 2016, 01:38:48 AM »

LordPlunderButt

Re: TN ARK: Survival Evolved
« Reply #8 on: July 08, 2016, 06:51:13 PM »
Updates 08/July/2016

- Updated to 244.4

Release Notes:
v244.4
* Fixed an issue with Rockets.
v244.3
* Fixed issue with players teleporting above the landscape in Cave 1.
v244.2
* Fixed issue with Fish endlessly spawning on land near the Redwood Biome.

LordPlunderButt

Re: TN ARK: Survival Evolved
« Reply #9 on: July 19, 2016, 07:43:42 PM »
Updates 19/July/2016

- Updated to 244.72

Release Notes:
244.72
* Crash fixes
v244.7
* Crash fixes
v244.6
* Defaulted to using "new save format", which is approximately 4x faster and 50% smaller.
* Reduced client game memory usage by about 600 MB system and 600 MB GPU RAM!
* Diseases are now permanently cleared whenever you level-up; as you get "older", it's more time consuming to recover from a disease.
* Titanosaurus torpor reduced by 50%
* Travel Distance for taking Torpor reduced by 50%.
* Titanosaurus is now much easier to knock out.
* Titanosaurus Saddle Engram is now moved to Level 85 with 120 EP requirement.
v244.5
* Fixed a case where armor could be circumvented using gun weapons.

LordPlunderButt

Re: TN ARK: Survival Evolved
« Reply #10 on: August 01, 2016, 05:39:07 PM »
Updates 01/August/2016

Updated to 245.93 - MEGA UPDATE - new creatures, biomes, caves, spawns and more!

Release Notes:
v245.93
* Added "Wild Only" targeting setting for turrets
v245.92
* Fixed a crash that would occur with the Industrial Grinder
v245.9
* Clamped Fishing Rod Effectiveness to 500%.
* Industrial Grinder now yields up to 100 items of a type per grind
* Fixed client-side memory stomp crash
v245.8
* Fixed Allosaurus spawning too close to bases
* Fixed harvesting issue
v245.7
* Fixed various issues reported on TheCenter, and further optimized.
* Rebalanced Fishing Rod loot table & scaling.
* Made Carnivores not insta-harvest creatures that they kill, except for the Pelagornis and Beezlebufo
v245.6
* Fixed an issue with inability to harvest repeatedly when holding the attack button on a melee weapon.
v245.5
* Fixed multiple-melee-attack bug with melee-weapons
* Made Carnivore insta-harvest take the death-inventory of the victim as well
v245.4
* Fixed inability to Fish.
v245.3
* Fixed & Improved Ragdoll Networked
* Removed Fishing Rod Blueprint from Fish Loot Table and decreased Fish Loot Table Qualtiy by 33%,
* Land Dinos can now do movement-blocking attacks while in Water again
* Fixed potential memory corruption
* Made Beezlebufo's 5x bug damage multiplier apply to Dragonflies as well
v245.2
Unversioned Hotfix: Fixed Primitive+ Storage Boxes not appearing.
* Fixed issue with Tamed Pelagnornis disappearing.
v245.1
* Fixed a server crash associated with Fishing
* Fixed issue where carried Dinosaurs couldn't attack
* Fixed a server performance issue
v245.0
* TheCenter mega-update! (New Biomes, New Islands, New Caves & Creature Spawns, etc)
* New Official Total Conversion: Primitive+, optimized, 'completed', and packaged as Free DLC
* New Creature: Pelagornis!
* New Creature: Allosaurus!
* New Item: Fishing Rod + Fishing Mechanic! (Just Sap and Leech Blood baits for now, but many more baits will be added in the next day!)
* New Structure: Industrial Grinder: grinds items into a portion of their crafting resources, converts resources into simpler resources
* New Structure: Spiral Staircase (Stone/Wood/Metal)
* New Mechanic: Optional Hitmarkers for ranged attacks (server can toggle them, as well as client if the server allows it). Default enabled, "?AllowHitMarkers=false" to disable. Also, server crosshair is now enabled by default, "?ServerCrosshair=false" to disable. There are now client options to disable these effects locally as well.
* Building Attack/Destruction TribeLogs
* UI Option to colorize item name texts based on quality level.
* Offline Raid Protection mode now disables PIN Locking, and Structures in Caves no longer get ORP.

v244.72
* Client-side update: Fixed crashes associated with loading directly into a server from the Steam browser list, and a rare crash associated with streaming skeletal meshes.
v244.7
Unversioned Hotfix: Fixed local singleplayer/non-dedicated crash that would occur when travelling between areas.
* Fixed crash in 244.6

Paddylad

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Re: TN ARK: Survival Evolved
« Reply #11 on: August 02, 2016, 03:47:30 PM »
Must get back into this , Kurva turned us against it somewhat.
Ya see, I'm Irish, but I'm not a leprechaun
You wanna fight, then step up and we'll get it on!!!

Bond

Re: TN ARK: Survival Evolved
« Reply #12 on: August 06, 2016, 11:45:43 PM »
Must get back into this , Kurva turned us against it somewhat.

Best. Comment. Eva.
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

LordPlunderButt

Re: TN ARK: Survival Evolved
« Reply #13 on: August 30, 2016, 10:18:33 AM »
Updates 30/August/2016

Updated to 245.99

Release Notes:
v245.99
- Fixed an issue with Industrial Grinders.
v245.989
- Gate Frames fixed
- Fixed noclip & turrent glitches
- Some interactive structures can't be built near enemy foundations
v245.988
- Fixed issue with Tree Platforms.
v245.987
- Changed Pillars back to the low-prevention radius they previously had.
Current Version: v245.986
- Fixed cases where you could get stuck in world geometry after being pushed by Dinos.
- Fixed another case of Dinos falling thru Floors.
- Pillars now extend resource/respawn prevention radius as far out as foundations.
If set, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam on PvP Servers.
- On August 22nd, we will be enabling Auto Destruction of any decayed (demolishable) PvE structures on all Official Servers. They will at that time be auto-destroyed if they are publicly demolishable. Also, at that time, all old lone (unsnapped) pillars & foundations will be cleared from Official PvP servers
v245.98
- Fixed networking issue associated with 'flickering' / 'detached' Mounted Dinos.
v245.97
- Fixed getting stuck on rocks/geometry when pushed by Dinos. Improvements to Dinos & Bodies falling thru Floors.
v245.96
- Fixed character Ragdolls falling through the ground when dying.
v245.95
- Fishing Rod can only be crafted 3 times from a Blueprint and can not be repaired, but Fishing Rod loot quality scale increased by 20%! Fishing is also less likely to yield rare resources. Requires server update.
- Fixed bug with Scuba Tank durability decreasing too quickly on long-running servers.
v245.93
- Added "Wild Only" targeting setting for turrets.
v245.92
- Fixed an issue with Industrial Grinders.

LordPlunderButt

Re: TN ARK: Survival Evolved
« Reply #14 on: September 05, 2016, 12:13:24 PM »
Updates 05/September/2016

Updated to 246.33

Release Notes:
v246.33
- Fixed issue with Ladders
v246.3
- Whip now only has 25% chance to disarm players.
- Wyvern milk can no longer be put in refrigerators.
- Spiral stairs now have proper railing collision so you can't accidentally walk-off the edge.
- Fixed Battleye disconnection issue when doing server survivor transfer
- Changed Manticore Tribute cost to require only 10 wyvern talons per type, rather than 15.
- Antidote item can now be crafted with deathworm spikes alternatively instead of leech blood.
- Fixed Narcotics not working on Giganotosaurus
v246.2
- Added 2 additional Player & Tamed Dino Levels.
- Optimized Server Dino Status updating for performance gain.
v246.1
- Fixed a critical server and client performance issue! Immediate upgrade of all servers is highly recommended!
- Fixed issue with losing Engrams on downloading Survivor via Cross-ARK Transfer.
- Fixed insulation calculation bug that caused spontaneous death in some bases.
- Giganotosaurus no longer harvests wood.
- Poison Wyvern tertiary 'C' ground attack is now Wing-Flap Wind, not Snarl.
- Diseases no longer persist across Survivor cross-server travel.
v246.0
- Cross-ARK travel & Cross-Official-Server Transfer via Supply Crates & Obelis Terminals
- New Structure: Large Ceiling Dino Doors (Stone, Metal, Adobe)
- NVIDIA Ansel support
- Mounted Dinos are now throw by double-tapping the F key. They can be thrown when riding by pressing the R key.
- You can now hold down the Hotbar Key for any consumable/eatable item to rapidly consume the entire stack of items.

The Nameless

Re: TN ARK: Survival Evolved
« Reply #14 on: September 05, 2016, 12:13:24 PM »