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Author Topic: TN ARK: Survival Evolved  (Read 13013 times)

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Re: TN ARK: Survival Evolved
« Reply #15 on: September 14, 2016, 05:53:14 PM »
Updates 14/September/2016

Updated to 247.2
Various difficulty tweaks
Huge updates to TheCenter - New dinos and items!

Release Notes:
Current Version: v247.2
- Fixed issue with Structures not colorizing.
- Fixed issue with platform Beds not allowing spawn.
- Fixed crash with equipping weapons onto Mantis in singleplayer
- Improved performance
- Fixed ability to use Torches/Spyglass/etc while Riding Dinos.
- Fixed Allosaurus Kibble requirements (uses Savoroot Veggie, not Savoroot Seed)
- Fixed Allososaurus & Pelagornis Fertilized Eggs making respective Kibble
- Fixed singleplayer crash reloading with Mantis Equipment
- TheCenter mega-update!
- New Item: Night Vision Goggles!
- New Dino: Tapejara!
- New Dino: Archaeopteryx!
- Wind Turbines fixed
- You can now name turrets and the turret name will show up in the Tribe Kill Log/HUD message.
- PvE Greenhouse auto-demolish timers are now 25% more than Stone
- Huge performance improvements
- Fixed the colorizable regions of the Wood Chair and Bench (4 of them)
- Fixed various collision glitch/exploit cases
- Fixed Molleratops and Rock Golem not showing up.
- Various crash fixes
- Fixed invalid retaining Tent buff.
- Fixed Molleratops & Rock Golem activations messing with the Tribe Ride/Order Rank values.
- Various crash fixes
- Fixed a rocket exploit.
- Lightning Wyvern beam no longer damages structures
- Mantis can no longer equip invalid Saddle types
- Rock Golem now takes 50% damage from Wild Dinos, rather than 10%
- Fixed issue with the Chainsaw sound staying on after unequipping.
- Various crash fixes
- Fixed a server-side issue where servers could potentially lock-up when using the Fishing Rod.
- Fixed issue where character could spontaneously get get knocked off ladder when climbing.


Re: TN ARK: Survival Evolved
« Reply #16 on: October 17, 2016, 08:06:22 PM »
Updates 15/October/2016

Release notes
Current Version: v247.99
- Various performance fixes including Physx
- Various performance fixes
- Various performance fixes
- Significant server-side performance improvements of approximately 10% on average.
- Made Dinos' current Following Target save.
- Fixed a case where Tamed Dinos could be erroneously destroyed on load/unstasis.
- Fixed issue where Water Pipes & Electric Cables would not update their state correctly.
- Fixed critical performance problems with Water Pipes & Electric Cables!
- Fixed issue where stasised Wells wouldn't refill connected Taps.
- Fixed issue where water containers in Taps connected to wells would cause the pipes to flicker filled/unfilled.
- Homing Rocket now has max targeting range of 6800 units, and can be distracted by nearby Flares.
- Plant Species Y now has 300% larger activation radius, kills victims faster, lasts longer, degrades & pierces their armor more, and can now only be damaged by flame or explosives
- Whip now has 40% chance to disarm, rather than 25%.
- Fixed issue where player collision could get stuck on pipes/cables. Requires Server Update.
- Fixed overspawning and physics/collision volume issues on TheCenter.
Current Version: v247.8
- Fixed various misc level issues on TheCenter.
- Fixed Pillars accidentally preventing resource spawns around them.
- Fixed Giganotosaurus not being able to attack trees.
- Fixed Archaeopteryx latching onto ScorchedEarth Joshua Tree.
- Fixed case where players could get themselves pushed through world geometry!
- Fixed case where Survivors/Items could be lost on travelling between ARK's
- Fixed a server-side crash with downloading Survivors on Unofficial Servers.
- Fixed a crash with the List Sessions UI
- Fixed Archaeopteryx spawn frequency on TheIsland
- Fixed client crash-on-exit that occured with certain mods
- Fixed TheCenter spawning Archaeopteryx.
- Fixed various crashes with the Tapejara


Re: TN ARK: Survival Evolved
« Reply #17 on: October 20, 2016, 03:55:06 AM »
Updates 20/October/2016

Release notes
Current Version: v247.9991
- Changed Structures collision channels to fix issues with crop plots, elevators, etc.
- Improved Quetz platform flight-blocking traces (less rubber-banding).
- Lightning Wyvern beam now damages Raptors and other small Dinos it was missing.
- Prevented spike walls on Dino Platforms
- Prevented Quetz from moving when head is blocked by platform structures
- Prevented floating platform structures (non-retroactive)
- AutoTurrets shouldn't ever shoot where it can't hit anymore
- Prevented building near supply drop points on PvE
- Overworld supply drops will now spawn near player structures in online PvP


Re: TN ARK: Survival Evolved
« Reply #18 on: October 25, 2016, 03:09:46 AM »
Updates 25/October/2016

Release notes
Current Version: v248.5
- Implemented a fix for Spoiling times.
- Fixed overspawn of Dimetrodons in TheCenter Volcano area.
- Fixed collecting Explorer Notes while on Dinos
- Fixed crash case with clients on PGM.
- Fixed permissions on Neutering.
- Fixed Diplocaulus unboarding movement
- Fixed issue with Dinos not eating or updating some parts of their AI!
- Fixed issue with TheCenter preventing player connections
- You can now wield your weapons when mount-riding certain Dinos. The ARK Box Art is for reals ;)
- New Mechanic: Explorer Notes
- New Dino: Kaprosuchus!
- New Dino: Diplocalus!
- New Dino: Chalicotherium!
- Render batching optimization for ~20% perf in structure-heavy areas
- Tree Platforms now have +70% HP and +50% resistance to explosive damage
- Neuter/Spay option for Tamed Dinos (irreversible!)
- Radial Wheel Menu text size now scales with number of entries (to avoid Diplodocus overload, etc)
- Spectators can now see player-talking moving lips & hear voice chat when in range
- Fixed player collisions onto big dino ragdolls
- Non-Drop-In Supply Crates (Cave/Underwater crates etc) no longer have decreasing Health over time


Re: TN ARK: Survival Evolved
« Reply #19 on: November 10, 2016, 11:19:08 PM »
Updates 10/November/2016

Release notes
Current Version: v250.1
- Fix for user/server INI values not being properly utilized
- 1 new mythos Explorer Note for each character
- "Ignore All Whistles" option for Dinos
- Per-Alarm-Tripwire Option for Tripwires to not be set-off by Tribemates or Allied Tribes.
- Alpha Mosasaurs now drop quality fishing rods
- Preserving Bin now has 24 item slots
- Alpha Wyvern and Alpha Deathworm Trophy heads
- Platform Dinos now add 33% of the inventory weight from creatures/players standing on them
- Underwater mines no longer target wild dinos
- You can now paint the bulbs of electric lamps which will colorize the lighting which comes from them
- Fixed issue where you could upload engram-crafted items to Cross-Server and they would disappear
- Fixed issue with Industrial Cooker not properly using up water container when crafting
- Fixed an issue with unstasising structuctures occasionally being invisible on client
- Sloped Roofs now properly used for indoors calculation
- Redid all 3D Dino Dossiers to look & be more accurate to original 2D concepts
- Fixed longstanding issue of movement getting stuck on trees in permanent Falling physics state
- Snap Point Cycling! Press 'Q' ('give default weapon' key) or 'Z' ('defecate' key) when placing to cycle thru all nearby Snap Points :)

- Fixed an Industrial Grinder exploit.


Re: TN ARK: Survival Evolved
« Reply #20 on: November 17, 2016, 07:49:25 PM »
Updates 17/November/2016

Release Notes:
Current Version: v250.4
- Fixed an infinite loop lockup case.
- Fixed Wyverns / other creatures having infinite special-attack stamina when carrying a creature
- Changed a number of items to have only 1 stack, and retroactively applied this to help deal with an exploit.


Re: TN ARK: Survival Evolved
« Reply #21 on: January 01, 2017, 08:17:36 PM »
Updates 01/January/2017

- Updated to 253.6

Release notes:
-  Fixed issues with Tuso
-  Therizinosaurus damage against non-harvestables reduced by 33%
-  Fixed issues with Troodon
-  Fixed Neuter flag saving on Uploaded Dinos
-  Fixed calculation errors with Spoiling Time.
-  Titanboas can be picked up by Dino carriers again
-  Fixed Pegomastax losing stolen loot when its body was consumed by a predator.
-  Made Kapro & Megalo able to continue holding their Prey after dismounting
-  Fixed Megalosaurus Kibble being preferred by Therizinosaurus
-  Fixed some movement logic
-  Fixed Megalo/Kapro/Tuso carrying of Dinos on PvE servers
-  Fixed/improved Dinos getting stuck underground after being released by Tuso
-  Fixed some erroneous collision on TheCenter
-  All Winter Wonderland craftable cosmetics now properly appear in Cooking Pot.
-  Pegomastax can no longer steal your Engrams.
-  Reduced Taming times on Therizinosaurus and Tusoteuthis by 60%.
- Fixed issue with Megalosaurus crashing
- New Item: Photographic Camera. Take photos and apply them onto in-game onto Painting Canvases!
- New Dino: Cnidaria!
- New Dino: Troodon!
- New Dino: Tusoteuthis!
- New Dino: Pegomastax!
- New Dino: Therizinosaurus!
- 2 New Full-Scale Underwater Caves
- Winter Wonderland 2 Event!
- Additional networking performance gains of approximately +15%
-  Changed AI Controllers to once again be destroyed on Stasis
-  Fixed PhysX crash when using wheeled-vehicle Mods.
- Fixed client-side crash associated with Brontos.
-  Fixed bug with Dino Weights not being applied onto Platform Saddles after unstasising
- Fixed C4 issues
-  Platform Saddle Passengers sitting on Furniture now get the standard percentage of their Weight added to the Platform Saddle Dino
-  Veggie Cakes max Percentage Healing amount capped at 2100 HP
-  Bronto attack AoE reduced by 30% for Tamed/Ridden Brontos, Bronto incoming damage multiplier from Explosions changed
-  20% per Tamed Ptero Level reduction in Speed (~15% average reduction in Ptero Speed to Tamed Pteros)
-  Fixed issue where attached Transponders were grounding Flyers.
-  Made turrets shoot C4's attached to enemy dinos.
-  Made all Flyers except for Quetz and Wyvern become 'grounded' if you put a C4 on them.
-  Veggie Cakes now have 10% healing of Herbis between 500 and 2500 HP over a 30 second duration, with 50% spoiling lifetime, and no longer are effective on Titanosaurus.
-  Likely fix for client-side Health Meter getting stuck at zero.
-  Fix for issue of Dinos sometimes continuing to "walk forward" if you tapped 'W' when riding.
-  Veg cakes should no longer be auto-consumed for Food by any dino except Achatina
-  Veg cakes WILL be auto-consumed by any Dino for Health if their HP is below 85%
-  Chitin / Keratin can be placed in Feeding Troughs
-  Sauropod Tamed Health gain (leveled-up portion) reduced by 30%
-  Doedicurus and Carbonemys no longer gain Herbivore-healing from Veg Cakes
-  Veg Cake max healing amount limited to 3000 HP over 10 seconds (otherwise 15% of max HP), in addition to instant +500 (edited)
-  Herbivore Explosion Damage multiplier changed to 40% rather than 55%
-  You can no longer erroneously shimmy up sheer landscapes on dinos.
-  Fixed a client-side chat crash.
-  Manually-used Veggie Cakes now heal 15% (over 10 seconds when manually fed) in addition to +500 HP (on Herbivores), have cooldown interval reduced to 10s, and take 4x as long to spoil
-  Herbivores now have 55% damage reduction from explosives and 62.5% damage reduction vs fire
-  Fixed some rare crash cases.
-  Crash fix for servers when loading save games with certain Mods!
-  Reintegrated PhysX 3.4 for larger performance gain. Fixed PhysX memory leak!
-  Taking various Eggs now aggro the respective species
-  Improvement to Dino movement physics accuracy when riding a Dino
-  Changed Item stack size limits to Beer Barrel: 3, Catapult: 1, Wind Turbine 1
-  When run with ?DestroyUnconnectedWaterPipes=true or official servers always, after two days real-time the pipes will auto-destroy if unconnected to any non-pipe (directly or indirectly) and no allied player is nearby.
-  Spam-structure building is now rate-limited to help out slow servers.
-  80% improvement to foundation testing calculation to reduce server stalls when building on slow servers.
-  Fixed a Moschops ambient harvesting crash
-  Fixed PhysX crash on TheCenter with large overlaps.
-  Fixed issue with ragdolls falling thru the ground
-  Fixed Megalosaurus losing its Tame Affinity whenever it wakes up due to Night-time.
-  Signed additional PhysX DLL's to help resolve some BattlEye connection issues, and removed some unnecessary PhysX DLL's.
-  Raised proximity structure limit to 10,500.
-  You can now put Leech Blood in your quick item slots in order to feed it to the Moschops.
-  Reintegrated the Item Quantity limits for various structures that was lost in the merge from v251.
-  New Dinos: Achatina, Megalosaurus, Pachyrhinosaurus, & Moschops!
-  New Mechanic: Breeding Phase 3: Random Mutations and Family Trees.
-  2 new mythos Explorer Notes for each character
-  Approximate 15% server performance increase due to massive replication & physx efficiency improvement
-  Whistle Ordering Groups! Create groups by class, or specific-dino!
-  New Whistle Type: "Move To", point at an arbritrary location and tell your dinos to move there!
-  Extra Option to "stream" in "Far" map sublevels, for large memory and performance gains
-  Tamed Giganotosaurus HP & Damage reduced by approximately 15%
-  v251.4: Integrated newer, more efficient PhysX runtime that improves performance approximately 15% on complex saves/servers.
-  Unversioned Hotfix: Client-side changed Dino Tamed-On/Uploaded-From HUD info to only be visible on Unconscious Dinos, even if they're your own team. Also hid that info when "Hide Server Info" option is enabled.
-  Fixed a case of Dinos falling thru bases/floors on client
-  Fixed server option ConfigOverrideItemCraftingCosts to work properly for inventories that have been loaded from saved game
-  Fixed issue with Wild Dinos spawning inside bases
-  Fixed an infinite loop lockup case.
-  Fixed Wyverns / other creatures having infinite special-attack stamina when carrying a creature
-  Changed the following items to have only 1 stack, and retroactively applied this to help deal with an exploit:
- Industrial Grinder
- Chemistry Bench
- Industrial Cooker
- Tree Platforms
- Industrial Grill
- Vault
- Industrial Forge
- Ballista Turret
- Minigun turret
- Rocket turret
- Oil pump
- Cannon
- Refrigerator
- Air conditioner
- Fabricator
And these are now limited to 5 in a stack:
- Huge Gates & Gate Frames (Wall and Ceiling)


Re: TN ARK: Survival Evolved
« Reply #22 on: January 07, 2017, 09:13:49 PM »
[b/]Updates 07/January 2017[/b]

Updated to v253.92

Release notes:
-  Servers can now allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures.
-  Improved Server stasis/unstasis performance
-  Fixed Piranha overspawning issue on TheCenter, and added latest Dinos to TheCenter
-  Fixed Pelagornis rotating poorly when on water surface
-  ARK Dev Kit hooks
-  Fixed a server crash
-  Fixed a server crash
-  Ended Winter Wonderland Event (deprecated for backwards compatibility)
-  Flye grabbed by megalo/kapro falling thru world on client fix
-  Gate frame destruction fix
-  Bed respawn through walls fix
-  Tamed flyers letting grabbed players/dinos stay below terrain fix (u now get uncarried)
-  Fix for tamed cave-dinos not being targetable by wild dinos
-  Mods now indicating loading progress when connecting.
-  Ladders on platform saddles now include Weight
-  Fixed a platform Bed spawn exploit
-  Fixed Megalosaurus spawns to occur in all appropriate TheIsland caves, and fixed them getting stuck within Cave 5

The Nameless

Re: TN ARK: Survival Evolved
« Reply #22 on: January 07, 2017, 09:13:49 PM »


Re: TN ARK: Survival Evolved
« Reply #23 on: January 16, 2017, 01:26:52 AM »
Updates 15/January/2017

Updated to v253.95

Release notes:
- Non-Quetz flyers can no longer carry characters that have C4 on them
- Spike Walls can no longer damage water creatures
- Fixed a client-side GPU memory leak.
- Upgraded BattlEye version.


Re: TN ARK: Survival Evolved
« Reply #24 on: January 20, 2017, 02:49:53 PM »
Updates 20/January/2017

- Updated to v253.992

Release Notes:
- Various crash fixes
- Fixed issue with Pegomastax usage causing invisible Player connections / corrupting save data.
- Cannon, Machine Gun Turret, and Rocket Turret can no longer be used within Electrical Storms.
- Flyers carrying explosives can now fly, but they have speed significantly reduced (and can not barrel roll!)
- Explosive Damage now causes PvP respawn cooldown
- Scorched Earth Sandstorm now causes Dino AI ranges to be significantly reduced due to low visibility
- Fixed bug where Flyer-Carried C4's would disappear on Clients after a distance.


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Re: TN ARK: Survival Evolved
« Reply #25 on: January 26, 2017, 10:03:29 PM »
So many things to do so little time noooooooo.
Ya see, I'm Irish, but I'm not a leprechaun
You wanna fight, then step up and we'll get it on!!!


Re: TN ARK: Survival Evolved
« Reply #26 on: February 02, 2017, 12:18:01 PM »
Updates 02/February/2017

- Updated to v254.5 - MEGA UPDATE - New weapons, Dinos and a real-time Hair system.

Release Notes:
- Fixed certain server stalls during player joins
- Add Tek Replicator to obelisk inventories
- Unconscious dinos teleport out of Boss Arenas now, and changed to 60 seconds to remain in arena after killing boss
- Tek projectiles no longer destroy corpses
- Coel, Salmon, Piranhas, Cnidaria, Euryps, and Trilobites can no longer receive buffs/debuffs
- Improved boss attack hit detection
- Fixed Mountable turrets erroneously playing a "whoosh" sound whenever spawned.
- Fixed an issue with Ballista Ammo
- Made Tamed Pegomastax targetable by wild creatures
- You can no longer stand on the flight ceiling (though jetpack flight z is still clamped)
- Singleplayer/non-dedicated bosses are reduced in damage and effective-HP by 67%
- You can no longer trim hair from dead bodies
- Fixed allosaurus alpha buff / pack not working
- Tekboots now consume element automatically for fall damage. note you do have to manaully load them for climbing grip, however.
- Veg cakes are now consumable by herbis again!!
- Fixed TheCenter destroying structures on floating island in pve (not retroactive)
- All-Players floating names for admin spectator (when you fly up high) now are defaulted off
- Fixed crash associated with facialhair styles.
- Fixed crashing upon loading or running various Mods.
- Fixed BattlEye connection logic to avoid dropping players.
- New Mechanic: Hairstyles & Facial Hair (with real-time growing), Hair Dye-ing, & Haircutting + Scissors.
- Tek Tier Phase 1: Tek Engram system, Element Resource system, Tek Replicator, Tek Rifle, Tek Helmet, Tek Visor, Tek Jetpack, Tek Boots, Tek Gloves, Tek Rex Saddle, Tek Transmitter, and more.
- New Dino: Ovis Aries!
- New Dino: Basilosaurus!
- New Dino: Baryonyx!
- New Dino: Purlovia!
- New Item: Lance, and you can now also use a Shield when Weapon-Riding
- Alliance-Chat channel
- Troodon Scout now has an option to look for Corpses & Caches
- Tamed Dinos now have an option to disable their resource-harvesting
- Holding Left or Right when dismounting a Dino will now dismount you in that direction
- Significantly increased Scorched Earth Loot Drop Quality
- Added 5 more Player and Dino levels
- Fixed Allosaurus spawning inside bases
- Fixed issue with being able to clip through World Geometry
- Fixed Supply Crates respawn logic (would previously have stopped some cave crate spawns)
- ~16 more Explorer Notes
- Soups/Beers can no longer be eaten by Dinos
- Audio system optimizations
- Added "Hide/Show Helmet" Emote.
- Note: Artifacts have been deleted once, in order to ensure the new limits on carrying them take effect (only Players can carry them now).

- Fixed issue with Spoiling times. Recommend server upgrade.


Re: TN ARK: Survival Evolved
« Reply #27 on: February 08, 2017, 02:13:27 PM »
Updates 08/February/2017

- Updated to v254.894

Release Notes:
-  Fixed another Timer bug
-  Optimized generation of large quantities of harvestable items (major performance improvements to Unofficial servers with boosted rates)
- Performance Optimizations
-  Fixed Tamed Dinos not pooping at correct rates.
-  Further improved server performance by a significant margin (~10%)
-  Fixed critical issue where some Dinos wouldn't Eat or Tame properly
-  Fixed Wild Dino spawns getting crowded out by Tamed Dinos on servers
-  Improved server performance approximately 20%
-  Reduced Armor Rating Effectiveness on Golem, Bronto, Doed, Carbo, and Quetz by 50%
-  Prevented using Whip to pickup items thru walls
-  Fixed getting stuck when exiting Ladders in Singleplayer/Non-Dedicated modes.
-  Fixed Tek Rex Helmet interaction with Walls/Clipping.
-  Fixed another issue with the optimized Timers.
-  Fixed memory leak and performance overhead associated with low-level Timers.
-  Element no longer spoils, and bosses drop approximately 33% more Element.
-  Increased damage of Tek Projectiles and reduced Element cost.
-  All Tek armor has had its durability pushed up from 120 to 300
-  Tek Pants ability no longer consumes element when coming into contact with/destroying the destructible foliage
-  End key now toggles Tribe far-distance Dino Nameplanets
-  New Tek +200 insulation buff when wearing full set of Tek Armor containing Element
-  Fixed Wild Basilosaurus taking damage in deepwater. Tamed Basilo still will, however now it only takes 1/10th the amount of damage-over-time.
-  Significantly improved server performance
-  Hiding Engrams now automatically prevents them from appearing in Supply Crates even if they are not in the Exclude Items Indices list.
-  Boss Musics now properly automatically takes the Music Volume setting into account.
-  Tek weapons now do substantially more damage vs everything except structures.
-  Tek armor offers slightly greater physical protection
-  Tek Rex shots take slightly less Element.
-  Burn rate of Element for Legs and Chest reduced by 50%
-  Saved approximately 280 MB of GPU RAM due to distance field optimization, and increased distance field performance.


Re: TN ARK: Survival Evolved
« Reply #28 on: February 21, 2017, 09:18:49 PM »
Updates 21/February/2017

- Updated to v254.944

Release Notes:
- Fixed issue with Harvesting saying "X Item Removed."
- Troodon now have 50% less night-time targeting distance to players on-foot, and 15% less run speed
- C4 attached to Dinos or Platform Saddles can no longer be remote detonates through world geometry
- Fixed harvesting resources not properly adding to completely-filled stacks
- Reduced lag on Inventory Menus
- Hair now reacts to being underwater, phyiscs and materials
- Fixed various misaligned or missing water physics volumes on TheIsland
- Fixed issue with getting items with servers using HarvestHealthAmount greater than 1.
- Fixed issue with client movement synchronization becoming inaccurate on servers that had long-running World Saves.
- Reduced client-side memory usage of 254 game assets.
- Added "Disable Menu Transitions" Option, for power-users to navigate through menus more quickly.
- Fixed another Timer bug (i.e. Kapro jump issue).
- Optimized generation of large quantities of harvestable items


Re: TN ARK: Survival Evolved
« Reply #29 on: March 06, 2017, 05:08:04 PM »
Updates 06/March/2017

- Updated to v255.2 - New Dinos!

Release Notes:
- Ammonite Blood can no longer be applied on Fishing Rods
- Wild Thylacoleo now properly attach to trees
- Tamed Thylacoleo can now pounce-grab wild creatures on PvE
- Increased item stat clamp on Official Servers to better reflect top-tier items
- Fixed an OpenGL crash
- Fixed issue seeing the tooltip for Fertilized Eggs
- Fixed issue with MaxPersonalTamedDinos value not decrementing when Unclaiming Dinos that were loaded from save data.
- New Dino: Electrophorus!
- New Dino: Microraptor!
- New Dino: Ammonite!
- New Dino: Thylacoleo!
- New Structure: Tek Forcefield
- New Structures: Tek Tileset & Tek Doors
- New additional head head hairstyle and additional facial hairstyle
- 30 new Explorer Notes
- Rocket Launcher & C4 rebalance
- C4-carrying Flyers now move at a fixed slow speed.
- Various network optimizations. Major rendering and threading optimizations to come in subsequent minor version update.

- Fixed various cases where Auto Turrets would not fire or improperly miss.

The Nameless

Re: TN ARK: Survival Evolved
« Reply #29 on: March 06, 2017, 05:08:04 PM »