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LordPlunderButt

Re: TN ARK: Survival Evolved
« Reply #30 on: April 14, 2017, 02:50:31 AM »
Updates 14/April/2017

- Updated to v256.34 - Literally hundreds of new features. New Bug fixes. New Dinos! New Items!

Release Notes:
v256.34
- Remote Inventory UI now defaults to old-school ARK combined-engrams view.
- Fixed an issue where free-blank-slots in remote Inventory Boxes were not appearing properly when in "Show Engrams" view.
- New Craft-All Hotkey
- Inventory Sorting modes now save for local & remote inventories & crafting tabs respectively.
- Fixed Spoil Bars appearing on recipe blueprints

v256.33

- Fixed a crash some players were experiencing when spawning due to UI changes
- Fixed the UI from shrinking when entering the Options menu even when the UI slider was at max.
- Fix to allow transferring directly into folders in the inventory.
- Made inventory filters stay active when switching from inventory to/from crafting.
- Updated various Male Survivor SFX
- The Quick Inventory Slots bar now scales independently from the rest of the UI.

v256.32

- Fixed a networking problem where players were not able to successfully pick up resources.

v256.31
- The UI is now scalable
- Tooltips can be toggled off within the UI by pressing the "G" key
- Meat cooldown effect no longer occurs in food trough and in dino inventory when not being force fed.
- Fixed UI flicker problem when uploading or downloading creatures in Single Player
- Fixed an issue with chatbox appearing off-screen on 21:9 monitors
- Fixed a visual glitch when you would have more than 2 Markers on a Map

v256.3
- Flier Mk 2
- Ridable fliers (not the Moth) now have ground attacks.
- Leeds spawns adjusted so no longer spawning near shorelines
- Ichthyornis no longer gets stuck in corners of underwater bases.
- Leeds will no longer scale in damage/level etc.
- Therizinosaurus spawn weight and aggro ranged decreased
- Quetz' idle stamina consumption reduced by 50%
- Remove Ichthyornis's ability to steal kibble from dino inventories.
- Certain creatures now have special weight reductions for specific resources similar to the Beaver.
- Mammoth reduces weight of wood by 75%
- Ankylo reduces weight of raw metal by 75%
- Doed reduces weight of stone by 75%
- Beaver and Thorny Dragon now adjusted to 50% reduction for resource-weight
- When there is an item in the crafting queue, upon completion the right-click options would close, this no longer happens.
- Updated the UI to include a way to differentiate regular eggs from fertilized eggs, as well as show a health bar and spoiling bar.
- Taming and Fert eggs now display the progress as a %
- Adjusted Blueprint and Engrams colours to help with readability.
- Craft All now correctly displays Craft 100
- Required Engrams no longer clipping and correctly displayed (We've got an Engram page on the way!)
- Placing your cursor over a broken and pressing 'E' now repairs it.
- When adding multiple stacks into an inventory, the stacks force into stacks of the max size (stacks on deck..)
- Placing your cursor over an engram or blueprint in a remote inventory and pressing 'E' should craft it.
- Tribe Log should now appear correctly upon opening the Tribe Manager for the first time
- Adjusted size of UI box on Raft so it's no longer in the way when placing structures
- Fixed an issue where breeding dinos would show 100% regardless of progress
- Fixed an issue where text was overlapping during the breeding process.
- Added an option to turn on the grinder inside of it's remote inventory
- There is now a 0.2s cooldown on meat consumption
- Oxygen Swim Speed multiplier now exposed and included on the following server types: Primitive, Primitive+ and NoTame to help with underwater adventures! [ ?OxygenSwimSpeedStatMultiplier=3.0 ]
- When using the server-config bPvEDisableFriendlyFire=True, you are now able to harvest a slaughtered Ovis.
- Vaults are now paintable

v256.29
- Fixed resource issue.
- Fixed issue where Armour rating was not being displayed on Icon. Now also shows % Damage, and Element has been changed to a % for cleaner view.
- Fixed issue where Blueprints and engrams did not show crafting progress outside of crafting queue.

v256.28
- Fishing rods (BP and item) show effectiveness again.
- Hyperthermic insulation on armor now displayed properly in UI.
- Name of the dino now displays in inventory UI.
- Fixed an additional weight calculation/updating issue.

v256.22
- Fixed a crash associated with updating Weight on platforns.
- Made Inventory UI display the empty slots on structures more clearly.

v256.2
- Fixed various weight calculation/updating issues.
- Fixed inability to drag equip Weapons onto Mantis on new Inventory UI.
- Fixed new Inventory UI ctrl/shift drag and single-click transfer operations not working on remote inventories.
- Maturation Bar now also displays the numerical progress percent.
- Made item tooltip overlays slightly translucent.

v256.1
- Fixed a common server crash associated with harvesting.
- Fixed not being able to craft Tributes, and not being able to "Transfer All" from Supply Crates.

v256.0
- New Mechanic: Aquatic & Amphibious Creature Breeding
- New Dino: Equus!
- New Dino: Leedsichthys!
- New Dino: Ichthyornis!
- New Dino: Iguanodon!
- New Structures & Mechanic: Tek Underwater Bases
- New Structure: TEK Teleporter
- New Structure: TEK Mosa Saddle
- New Structure: Tek Power Generator
- Total Inventory Menu redesign (other UI's coming soon!)
- Flyer Nerf (to allow server to recover Stamina when standing on a Flyer, run with ?AllowFlyingStaminaRecovery=true)
- Reduced Vault Size
- Limited one C4 attached per dino, unless you run with this console command: ?AllowMultipleAttachedC4=true
- Sheep now have a "Slaughter" option when you have a club, sword, hatchet etc equipped, also works on PvE
- 1 New Hairstyle and 1 New Facial hairstyle (male and female variants)
- 20+ new Explorer Notes
- Player invulnerability after Eel attack increased to 5 seconds.
- Scuba tanks now provide oxygen underwater even when a player is offline.
- Underwater mines now respect enemy foundation radius.
- Underwater mines increased damage by 33%, increased targeting range by 100%, increased movement speed by 100%.
- Cluster grenades no longer fragment if they've been destroyed by damage.
- Vault health and physical size has been decreased.
- Speed buff gained from Oxygen stat on dinos decreased by 80%.
- Tek Structures now give appropriate insulation on Scorched Earth.
- Turrets can now be placed underwater. Underwater turrets will not target anything above water.
- Sheep now have a "Slaughter" option when you have a club, sword, hatchet etc equipped, also works on PvE.
- C4 is limited to one per dino.

v255.7
- Potentially fixed a case of disappearing Dinos
- Added Tribe Log when a Dino starves to death

v255.62
- Fixed a possible dupe case
- Fixed a server crash with explosives

v255.5
- Fixed issue with turret targeting
- Fixed issue with plant turret debuff

v255.4
- Fixed several spoiling time exploits

v255.3
- Optimised Task Graph and RHI code for approximate 5-8% client side performance gain, and approximate 5% server performance gain.
- Disabled Loot Giving for jumping puzzle on TheCenter, for now.

Bond

Re: TN ARK: Survival Evolved
« Reply #31 on: May 06, 2017, 06:09:50 PM »
Update: v257.22
  • Server-side fix: Fixed an incorrect terrain collision, please upgrade your servers to this version!
  • Server-side: Disabled "Learn Prerequisites" Engram button for now. Forced a one-time re-spec due to a prior Engram allocation issue.
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

LordPlunderButt

Re: TN ARK: Survival Evolved
« Reply #32 on: May 31, 2017, 11:30:11 PM »
Updates 31/May/2017

- Updated to v258.2 - a metric butt ton of new content, including weapons and Dinosaurs.
Current Version: v258.2
- Fixed an issue where Textures were streaming in too slowly
- Fixed Explorer Note / 3D previews being stretched on widescreen displays
- Fixed a crash demolishing motorboat in singleplayer
- Fixed Tamed Yutyrannus not being able to damage various large creatures
- Altered Megalania Kibble recipe to be craftable in cooking pot
- Fixed a Mod crash with UI's
- Fixed Duck not getting beyond 50% Tame Affinity
- Fixed being able access interactions with Arthropluera
- Fixed Wild Allo levels
- Fixed Megalania rotation when climbing in certain narrow corridors
- Fixed Gorilla Boss arena boundary
- Fixed landscape on TheCenter Dragon arena
- Fixed Megalania attack animation in water
- Fixed an auto-turret exploit
- Fixed Hyaenodon losing all affinity when it flees, and reduced Hyaenodon detection range on crouched characters

v258.11
- Fixed not being able to see Warpaint on characters
- Fixed crashes that occurred loading certain mods

v258
- New Weapon: Harpoon Gun (& Tranq Bolts for the Harpoon Gun)
- New Dinos: Hyaenodon, Hesperonis, Megatherium, Megalania, Yutyrannus
- New Vehicle: Gas-powered speedy Motorboat
- New Structure: Interactive Toilet ( http://kotaku.com/the-many-kinds-of-poop-in-ark-survival-evolved-1795315471 )
- 2 New Hairstyles
- Tek Projectiles now will not do any damage if they collide with a Structure after 5000 units distance (to balance against Auto-Turrets)
- Greater Achievement set, with various cosmetics, hairstyles, & emotes unlocked as you get Achievements.
- Fixed various gameplay exploits and edge cases.
- Direwolf now has pack logic with pack buff
- Fixed bug where Alpha Wild creatures were sometimes improperly buffing enemy (tamed) creatures
- Updated various new UI's to the new style
- 66 new Explorer Notes! (between The Island and ScorchedEarth)
- Ballista/Harpoon Bolt now has significant piercing properties akin to the Composite Arrow
- Redid The Island's ambient sounds and various gameplay sound effects

 v257.57
- Changed animation data format to use compression.
- Note: Up-to-date Linux server version with subsequent crash fixes has now been posted.

v257.54
- Fixed a crash involving downloading dinos on Unofficial Servers

LordPlunderButt

Re: TN ARK: Survival Evolved
« Reply #33 on: June 17, 2017, 07:34:49 PM »
Updates 17/June/2017
- Updated to v258.86

Release Notes:
v258.86
- Fixed cave spawns

v258.81
- Fixed tamed Griffin not being ride-able without saddle (there is no Griffin saddle ;)
- Reorganized more Action Wheel options

v258.71
- WIP restyling of Action Wheel

v258.62
- Fixed Ammo issue.

v258.61
- Added Tek ATV visuals, and added rideable Passenger Seat to Tek ATV
- Fixed a texture streaming issue
- Fixed some main menu gamepad issues

v258.6
- Updated Host Settings Menu
- Updated various sounds
- Changed Spider to be able to attack and shoot webbing while moving, and also now the Rider can aim the webbing

v258.5
- Updated Main Menu
- Fixed some Boss Area collisions
- Improved Spider Projectile Aiming

v258.45
- Added client Option to Hide Floating Player Profile Names
- Fixed some Boss Arena collisions
- Tribes UI now properly alters Tribe Member settings when in "Show Online Tribe Members" view
- Fixed an issue with pressing Escape to close Options menu
- Alpha Tus now drops some regular Tus tentacles again

v258.44
- Shocking Darts can now only be crafted specifically with Tranq Darts, not other Shocking Darts.
- Re-added the "Give Default Survivor Items" checkbox to the Options Menu
- Fertilized Microraptor Eggs will not decompose on the ground anymore
- Further improved ATV handling
- Fixed Babies sometimes starving at low server update rates

v258.4
- Updated the Pause and Options Menus
- Fixed ATV wheel physics from "flipping" out randomly, drives pretty nice now
- Fixed particle systems not appearing at large world coordinates
- Made Alpha Leeds more common on The Island, and made them give 5 Blubber items rather than just 1. Also made Alpha Megalodon slightly more common.

v258.35
- Fixed Offline Raid Protection in PvE mode to allow accessing unlocked Item Containers, Pin Locking, and not drowning Tames.

v258.3
- Achievement cosmetics should now be given properly on modded servers
- Fixed Hesp playing Taming animation when swimming
- Disabled Tribe Transfer Ownership button for Tribe non-Owner
- Saved (per-session) the Show Online Tribemembers view mode in the Tribe Manager

LordPlunderButt

Re: TN ARK: Survival Evolved
« Reply #34 on: June 24, 2017, 03:23:13 AM »
Updates 24/June/2017
-Updated to v259.32 - Absolutely gargantuan update to co-incide with the announcement that ARK will be leaving EA in August. Hooray!
New Dinos, new Weapons, new Features, new Items. Enjoy!
Unfortunately there's a stats reset with this update.

Release Notes:
v259.32
- Fixed an issue where you couldn't see the TEK Cave engrams without having engrams enabled
- Fixed a crash with the Cooking Pot
- Fixed a Primitive+ Crash when launching Single Player with Single Player Settings Enabled
- Fixed the PlantX Species Hitbox
- Added in eating animations for Carno and Araneo
- Added an ambient sound to the Obelisks
- Adjusted the rate of Mutton, it is still more effective versus Prime Meat, but not as close to Kibble.

v259.31
- Fixed some baby dinos eating more in stasis than intended.
- Updated Localizations, thank you brilliant translators!!!!! <3

v259.3
- Fixed tribute crafting at the Tek Cave terminal.
- Fixed plant species X hitbox.
- Clamped crafting skill for servers using player level modifiers. Set to CraftingSkillBonusMultiplier=1.0 as default.
- Fixed a crash with the cooking pot.
- Fixed issue with Megalosaurus not dismounting players properly.

v259.21
- Fixed Baby Dinos falling through the floor
- Fixed a crash that could occur with certain mods like Structures+

v259.1
- Fixed a gameplay crash
- Fixed an issue where the ARK Data tab wasn't correctly showing in Supply Crates for clients on Dedicated Servers. In Single Player and Non Dedicated, you will need to use an Obelisk.
- Fixed the ATV Engram being visible and craftable on Dedicated Servers. You can still spawn them in, or add it manually, or via being Alpha Ascended in Single Player.


v259.0
- One Time Player Respec Applied To All Characters
- New Item: Tek Tapejara Saddle!
- New Skill: Crafting Skill! Replaces Crafting speed. Crafting Skill increases crafted blueprint quality by up to a 64% multiplier on bonus stats for 100 points into Crafting Skill. The item then displays your name and your tribe name and indicates what percent bonus you received when crafting. It still increases the rate at which you can craft items, as well as grants higher stat benefits from cooking custom recipes.
- New Feature: Corpse Locator! Upon death, a beam of light shoots into the sky to help the player locate where they died. Enabled on Official Servers by default. Add bUseCorpseLocator=true to your Game.ini for server use.
- New Host Option: Disable Structure Placement Collision! Unofficial Servers and single-players can enable this feature to allow them to place structures that clip into terrain. Add bDisableStructurePlacementCollision=true to your Game.ini for server use.
- New Host Option: Use Singleplayer Settings! When enabled, this edits all game settings to be more balanced for an individual player experience. Add bUseSingleplayerSettings=true to your Game.ini for server use. This is automatically enabled for Non Dedicated servers too, you can disable it in your host menu settings, or set the ini to false.
- New Host Option: Fast Decay! Enable this option for a fixed constant decay period for "Fast Decay" structures (such as pillars or lone foundations). Add FastDecayInterval (default is 43200) to your Game.ini for server use.
- New kill, death, speech, and talking icons added.
- Implemented hibernation from console to PC, which introduces over 500MB saved in memory for spawning dinos.
- Fixed graphical issue with crops appearing massive.
- Fixed player ragdolls becoming malformed when falling from great heights.
- Fixed player getting stuck in rocks/trees/structures when logging out in single player.
- Fixed dino spawning issues in single player that caused over-spawning of certain creatures over time and issue where spawns were becoming depopulated.
- Fixed single player settings via the slider from resetting.
- Fixed BabyCuddleIntervalMultiplier setting via the host menu.
- Fixed traps not working after a game/server restart (bear traps, species Y traps, narcotic traps, alarms).
- Fixed various lighting issues on The Island and The Center.
- Fixed low landscape LODs on both the Center and the Island when using low viewing distance (certain landscape will stream in better quality from further away, e.g. skull island on the Center).
- Improved war paint on female model around the hairline.
- Fixed issue where player appeared to be floating above the saddle when boarding a dino while crouching.
- Fixed electrical cables appearing unpowered when reloading a single-player game.
- Fixed issue where logging out in single-player while holding a shield showed the player holding two shield on relog.
- Fixed Explorer Note sorting.
- Fixed ATV from repeatedly honking when leaving and entering render distance.
- Changed the Tribe Manager to have Tribe Log highlighted by default when using a controller.
- Fixed grappling hook being enlarged when shooting at a Large Storage Box.
- Colorized boss health bars to indicated boss difficulty.
- Added featured to allow players to set the light level of their lamps.
- Changed static mesh of Plant Species X to remove swaying and firing animation to reduce client FPS drops.
- Added on-screen indicator icon when structure placement is in rotation-mode.
- Fixed issue where the cooking pot provided infinite dye.
- Buffs that prevent firing (such as the shock buff) now cause the player to lower their weapon.
- Made Alt-Fire on the paintbrush now “Paint Yourself”.
- Added new live versions of all in-game music.
- Fixed issue in singleplayer where logging out with a tool equipped caused the inventory to lock up.
- Implemented kill zone under the sea floor.
- Fixed Supply Crate SFX to always be audible.
- Fixed issue where respawn animation was not playing in singleplayer.
- Added new music stingers when you tame a creature.
- Increased range of boss music in the arenas.
- Obelisks in singleplayer/non-dedicated now have each boss spawned from a specific obelisk. Transfers can only be done via the obelisk.
- Days are now 25% longer. Night time remains unchanged.
- Tribe ownership settings now default to Personally Owned in singleplayer/non-dedi.
- Fixed issue that causes sitting on a chair on a platform saddle not to calculate player temperature and location appropriately.
- Fixed issue where being unconscious would cause the player not to receive lava damage.
- Tek rifles now stop working in thunderstorms.
- Homing rockets no longer target your own turrets.
- Mindwipe tonic can now only be applied once per level up.
- Stat decrease of blueprints from fishing.
- Removed all current fishing rods.
- Reduced max fish size that is catchable with a fishing rod with: Honey to 2.2, Leech Blood to 1.88, and Sap to 0.94.
- Reduced fishing rod effectiveness by 35%. With these changes, we have wiped all existing Fishing Rods from player characters.
- Increased Liopleurodon loot quality buff by 20%.
- ATV engram is available in singleplayer after reaching max ascension.
- Fixed issue where walking through electrical cables and pipes would cause the camera to move around in unintended ways.
- Fixed issue where feeding trough was not updating spoilage timers.
- Fixed issue where the player could get stuck inside doors by closing the door on themself.
- Removed boss arena and Tek Cave timers in non-dedicated.
- PVE no-build functionality has been removed from non-dedi.
- Slightly increased difficulty of the Cavern of Lost Faith.
- Prevented regular dinosaur gateways from supporting behemoth gates.
- Added final statted items to loot crates.
- Fixed canvas not being visible when placed on Tek walls.
- Added lots of crystal, obsidian, and rich metal to all caves except the Tek Cave.
- Re-added metal to the volcano, approximately 70% of its previous resources.
- Added categories for maps in the host menu.
- Added an alternate engram points per level array to non-dedi.
- Fixed issue where wooden cages would heal themselves when picked up.
- Fixed issue where player could wield a riot shield and chainsaw at the same time.
- Decreased mutton effectiveness by 20%. (additional changes to the Kibble system to come)
- Re-balanced speed gained per player level up.
- Fixed not being able to sit in chairs/benches when placed too close to a table.
- Increased radius of house buff by double. Also flagged gate frames as walls which allows them to give the indoor buff.
- Fixed issue where dinos placed in cages would float upwards and glitch out of the cage.
- Fixed an issue where players could not walk inside of fallen redwood trees.
- Corrected specimen implant colors after ascending.
- Obelisks now save inventory in singleplayer.
- Boss biomes no longer hear time of day transition sounds
- Fixed frozen vacuum chamber walls showing as windows in localized clients
- Reduced Club effectiveness scaling with quality by 55%.
- Updated Sweet Veggie Cake recipe to require Giant Bee Honey as a crafting ingredient.

Dino Specific Changes:
- Fixed issue where dino attacks could not do damage under low server FPS.
- Fixed the dino fleeing mechanic so that dinos should no longer run into walls endlessly.
- Fixed the dino fleeing mechanic so that dinos should attempt to run towards the player and not towards water, previously causing them to torpor out in water and drown. In the case where the dino cannot reach the player, it may still end up running towards water via picking a random direction.
- Fixed issue with Thylacoleo, Kaprosuchus, Megalosaurus, and Tuso where when attacking, the creature was able to force the target under world geometry and make them unrideable/unmovable.
- Rebalanced speed gained per tamed level up on all dinos.
- Fixed issue where unconscious player could be pushed through terrain by a Kaprosuchus.
- Fixed issue where Tuso could grab through Iceberg geometry.
- Fixed issue where babies were consuming less food when floating.
- Fixed issue where babies were consuming more food than intended as they tried to regain health. Regaining health no longer costs food for babies.
- Changed all creature names to use their long form.
- Made Troodons scared of light sources.
- Raised Ptero saddle level requirement to 38.
- Added damage scalers to Trike and Stego which makes them more resistant to damage.
- Increased Parasaur stamina by 50% and increased its speed in water.
- Increased Angler light radius underwater.
- Decreased amount of fall damage for tamed Giga’s.
- Made Moschops easier to tame.
- Increased insulation ability of Dimetrodon.
- Fixed fur cap on Mesopithecus.
- Fixed Santa hat on Gallimimus.
- Fixed alignment of metal water taps on pipes.
- Rebalanced Equus saddle cost.
- Reduced the gather rates of the Therizino.
- Reduced base damage of wild and tamed Gigas.
- Fixed issues with Ovis and Kentro where their baby/egg would fall through the floor.
- Creatures will no longer drown when they are encumbered.
- Fixed an issue where fish did not appear in Lower South Cave (Cave 1).
- Removed piranha spawns from the shallow pools in the redwoods.
- Decreased wild Carno damage by 15%.
- Reduced Terrorbird spawns in the redwoods.
- Removed Titanosaur spawn from Herbivore Island.
- Fixed issue where beehives were stacking on top of each other.
- Wild Ichthyornis HP reduced by 50%.
- Added HUD notification for Pegomastax when it is not pickpocketing.
- Added HUD message for Ichthyornis stealing, and for Ichthy making you drop your weapon.
- If a tamed Yutyrannus has carno followers, the followers now properly attack the same target.
- Fixed issue where riding on a Phiomia/Carbonemys caused the players size to increase by twice the normal size.
- Added functionality to allow the Gigantopithecus to gather fiber using the ‘C’ key.
- Added cooldown to Tuso so that it’s ink ability cannot be spammed.
- Increased Trilobite spawns to be more common in shallow areas.
- Made it so that Fertilized eggs do not count towards the egg count in the given area. This was causing fertilized eggs to be laid and the dino to go on breeding cooldown but no actual egg was laid.
- Increased unstasis range on Trilobites, Eurypterids, and Ammonites.
- Deep Ocean Coel added, with increased unstasis range and bias towards being larger sized.
- Land creatures now only receive 50% of their regular additional speed increase while swimming (does not include Spino or amphibians).
- Fixed dung beetles not processing fertilizer correctly after server restart.
- Prevented Pegomastax from attacking when the player has nothing it can steal.
- Added 30s cooldown after the player is stolen from unless the player attacks the Pego, in which case it will ignore the cooldown.
- Prevented Pegomastax from robbing same-team.
- Fixed issue where passive tames would not resume eating after being knocked out and eventually starve.
- Increased SFX distance for Ichthyornis and Hesperornis.
- Fixed the Egg Hatching bar from disappearing in singleplayer when relogging.
- Fixed issue where torpor stat for newly tamed dinos was not displaying correctly.
- Fixed issue where stasis was reducing the food consumption of dinos.
- Hyaenodon taming now scales properly with taming server settings.
- Reduced turning speed of tames by 0.5s their current speed when they are in combat, so creatures like the Manta and Ptero can turn fast enough to properly attack.
- Enabled pack buff to tamed Kentros.
- Increased duration of Giga roar.
- Fixed Quetzal platform not being paintable.
- Added Spinosaur roar.
- Added missing eating animations and sounds for creatures (should all have a proper animation now! Still have a few more eating sounds to add).
- Prevented baby Thylacoleo’s from spawning on redwood trees when born.
- Improved landing AI for Quetzal and Wyvern.
- Fixed an issue where flyers out of stamina would not auto-land and would get stuck in the air.
- Fixed Megalosaurus breeding to prevent babies from needing/going to sleep.
- Fixed Thylacoleo from always roaring when coming out of stasis.
- Fixed Thylacoleo from assuming a “superman” pose when jumping on a surface it couldn’t climb.
- Fixed Thylacoleo from getting into a state where it would walk forward without player input.
- Fixed server crash caused by Thylacoleo.
- Reduced tail collision on medium and large creatures.
- Fixed babies from ‘growing’ into the ground over time as they aged.
- Improved logic to minimize Sarco tails from gravitating towards ceilings.
- Fixed Move To whistle command to work after dismounting a dino if the dino is in a group, also now plays proper animation.
- Fixed the player from taking damage while riding on a Griffin in singleplayer.
- Added Griffin icon and level up animation.
- Fixed the spyglass not functioning properly while flying on the Griffin.
- Fixed issue where the Griffin gained unintended speed when equipping a weapon.
- Fixed an issue where dinos could aggro turrets even though no damage was being done.

Bond

Re: TN ARK: Survival Evolved
« Reply #35 on: July 05, 2017, 09:34:53 PM »
05/07/17
- Updated to  v260.2
- Fixed issue where wild Dinos weren't respawning / reloading properly in singleplayer savegames.
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

Bond

Re: TN ARK: Survival Evolved
« Reply #36 on: July 09, 2017, 01:50:56 AM »
09/07/17 - v261.0
- Fix for singleplayer creature spawns becoming depleted over time as they did not come out of hibernation properly.
- Fixed player/bed location not appearing at the correct location on the map.
- Allowed Ankylo to attack with it's tail while in a floating state.
- Fix for boss tribute requirements, removing alpha items and reducing cost of apex items.
- Fix for the black sky on The Center.
- Fix for Disable Resource Harvesting setting not working.
- Fix for Trike walking sound.
- Fix for Rex eggs falling under the map (due to missing poop socket with new increased capsule size).
- Increased tentacles dropped from the Tuso from 1 to 8.
- Increased chance for an alpha to spawn (in multiplayer only) by 2x.
- Fix for dino attacks not functioning correctly while underwater.
- Fix for ankylo not being able to use it's new secondary attack reliably.
- Decreased food consumption for baby Troodons.
- Fixed improper baby Wyvern food values.
- Fixed animation issue with idle Rex.
- Fixed volume of Craft All sound.
- Fixed issue where deceased tames left death cache's even with an empty inventory.
- Added Tek Trough engram to the Manticore.
- Fixed music in The Center Dragon boss fight.
- Added Yutyrannus to Tek Cave.
- Rebalanced all boss HP and damage to scale from 1x (Gamma) to 3x (Alpha) in singleplayer. This does not include The Center double boss arena, which has 35% less HP and damage than it's individual Island counterparts.
- Improved atmospheric fog when using -nomansky.
- Fixed armor sorting to sort by item name, and then quality.
- Fixed engrams sometimes not displaying proper while in folder view.
- New Dragon Trophy and Sloped Thatch Roof icons.
- Mantis and Scorpion now receive the Oviraptor egg laying buff.
- Above-ground oil rocks harvest-health reduced by 50%, and underwater oil nodes harvest-health increased by 33%.
- Decreased snow bushes resources to 20% the amount of resources (20% harvest-health), and increased snow trees by 200% resources (200% harvest-health).
- Diplodocus is now considered a large herbivore, meaning medium sized carnivores will no longer attack it.
- Non-Queen Bees no longer give XP.
- Reduced Ichthyornis targeting range against players/tames by 35%.
- Ichthyornis no longer attacks players or tames that are underwater, only fish.
- Lowered rotation rate in Kaprosuchus attacks, which previously made it run and swim in circles while trying to attack.
- Dung Beetle is no longer aggressive unless provoked.
- Onyc now have a 10% chance per melee hit to apply megarabies to victim.
- Underwater dino attacks properly rebound to primary-fire (LMB) where appropriate.
- Underwater and cave crates now give two items instead of one.
- Reduced Troodon damage by 33%.
- Reduced Pegomastax health (200 base to 120 base).
- Fixed issue where structures would not demo properly.
- Fixed lighting issue with The Center volcano.
- Added visual indicator for tames and players when their inventory slots are maxed out.
- Updated Direwolf jump animation.
- Fixed an issue where dinos would not regenerate health while in stasis.
- Thatch Roof renamed to Thatch Ceiling.
- All hatchframes properly named when placed in the world (previously called Trapdoors).
- Fixed alpha particle effect on underwater alphas to be visible in water.
- Fixed an issue where disabling engrams on the host menu and re-enabling caused the engram to still be invisible.
- Reduced Titanoboa's terrain scaling abilities, specifically reducing its ability to scale cave walls and end up on the ceiling.
- Revisited move-around-blockade AI on dinos, meaning they should get stuck against terrain less often than previous.
- Improved logic for tamed dinos getting stuck less in other tamed dinos (there are a lot of edge cases here, but should overall be better).
- Removed "Distance: " label from "Following" Floating HUD. Now displays for 30 seconds after changing, and while the extended HUD is open (press-and-hold H key).
- Megapiranha size reduced by 20%.
- Made torches equippable on all appropriate land dino saddles. Drag the torch onto the saddle to equip.
- Tek Replicator can now only be crafted at the Obelisks in singleplayer.
- Allowed spear attack and melee attacks without completely exiting running (just a quick temp stop), except for clubs & swords.
- Fixed Frozen Canteens from 'spoiling' into empty containers instead of regular Filled Canteens.
- Can no longer use the spear to harvest trees.
- Added durability to Miners Helmet and Flashlight.
- Reduced max number of spider minions by 30% and make them 30% tougher.
- Fixed Kairuku spawns in singleplayer.
- Creatures in caves have been altered. Changes include more Arthropleura, Titanoboa and Leeches in the Swamp Cave, removed Scorpions. Removed bats, spiders, penguins, and piranhas in the Ice Cave. Added 'Polar Bears', Purlovias, and Sabertooth Salmon to the Ice Cave.
- Consuming Rare Mushroom and Rare Flowers now gives their intended effects.
- Fixed low LODs for dinos (specifically to fix Beaver and Ovis).
- After using Transfer All the inventory searching automatically clears.
- Unsort inventory now works correctly on remote inventories.
- Food consumption on dinos raised from 0.1 to 0.25 per unit Health regenerated.
- Griffins, female Ovis, and female Megaloceros now retain their color properly in singleplayer.
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

LordPlunderButt

Re: TN ARK: Survival Evolved
« Reply #37 on: July 25, 2017, 07:14:52 PM »
Updates 25/July/2017

Updated to 264.15

Release Notes:

264.15
- Fixed Artifact Crates having no Artifacts within them.

264.1
- Fixed structure startup crash.
- Fixed missing ground texture in the Redwoords forest on TheCenter.

264.0
- SimpleSky (non-TrueSky) system with atmospheric fog.
- SP Dinos no longer fall thru cave floors.
- Streaming destructible meshes, optimized memory.
- Fixed Host menu settings: Multiple Platform Floors on Rafts, Fishing Quality Slider, Crafting Quality Slider, Unlimited Respecs, Offline Raid Protection Logoff Period.
- Added Host menu settings: Disable Dino Taming, Disable Dino Riding, Fuel Consumption Interval Multiplier, Increase Platform Structure Limit.
- Yutyrannus now has an automatic-courage mode in singleplayer. When set, the Yuty will give a courage roar every 30 seconds if an ally dino is in front of it.
- Fixed a bug that provided infinite power.
- Reworked Trike Charge Forward/Tail wag animations.
- Increased thrown spear damage.
- Removed underwater fog.
- Ichthy and Pego no longer steal item skins.
- Fixed an bug where it would rain underwater.
- Fixed an issue where the Max Level Dino achievement would not be awarded.
- Final boss balance for Broodmother/Megapithecus/Dragon bosses in singleplayer.
- Hitting creatures with a torch can now properly set them all on fire.
- Player default name changed to 'Human'.
- Fixed hat sockets on multiple creatures.
- Tweaked radial wheel to prevent accidentally opening submenus.
- Metal Windowed Walls now match Metal Walls when painted.
- Implant no longer shows up while searching in the inventory.
- Moved some artifacts on TheCenter map.
- Re-instated TheCenter jump puzzle with artifact as the reward for completing.
- Increased brightness underwater on TheCenter and fixed the barrier not being visible underwater.
- Fixed an issue that causes rafts to teleport upwards out of the Underworld on TheCenter.
- Fixed Eels not being tameable in Prim Plus.
- Changed crafting requirement for tranq harpoon bolt in Prim Plus.
- Various PGARK improvements.
- Map markers more accurate on PGARK.


263.0
- Fixed a case where the cursor would vanish when navigating through Primitive+ Menus
- Fixed an issue where you wouldn't be able to see ARK Data items unless you toggled folder view
- Slight increase to Trike Wild damage
- Increased rate at which Alpha creatures spawn in Single Player
- Decreased the amount of Eeels in PGM
- Increased the ride distance on flyers to help getting on them when you've fallen in water
- Increased the spread of Terror Bird spawns in the Redwoods so you don't see as many Terror Bird Armies
- Increased the amount of creatures in TheCEnter Deep Water Zone
- Optimised foliage and Rock destruction meshes
- Jumping Puzzle on the Center now awards 3 top-tier supply crates for completion
- Center Underworld Rafts no longer teleport to the top of the map
- Fixed the dark post processing in TheCenter Deep Water
- Fixed a case where TheCenter Barrier wasn't visible underwater
- TEK Cave pool now refills your element, as well as causes you damage if you're not wearing a full element set
- Made the weather effects on TheIsland and Center more visibly clear (you'll see clouds changing)
- Lots of Deep Sea crates adding to TheCenter Deep Sea Cave
- Added a bunch of Coel to the main waters in TheCenter
- Itchy and Pego will not steal Skins from players
- Ghillie Suit now only has 70 base durability rather than 120
- Reduced the amount of stalling caused by a GC
- Removed all the non-statted items from crates that are higher tier than the first crate where that non-statted item is found
- Fixed an issue where Plesiosaur would spawn at level 35
- You now get an on screen message when you fall off the map
- Fixed a case where the Gorilla Boss would float and walk backwards, unable to attack anything.
- Stego and Rexes socket fixed so no longer laying eggs upside down
- Fixed an issue where you may see blueprints of items inside certain structures (e.g Water skin inside of Water Tap)
- Re mapped some Center Spawns in caves so they aren't clustered as much
- Fixed Leed spawns on TheCenter so they should not spawn in shallow waters
- Slightly adjusted temperatures across TheIsland and TheCenter so they are more appropriate (e.g warmer in jungles, colder in water)
- Additional damage and health adjustments to the Dragon, Megapithecus, and TheCenter bosses.
- Fixed a case where language translation may not have properly displayed
- Tooltip no longer stays when scrolling the Engram and Inventory UI
- Fixed cases of Overspawn in TheCenter
- Adjusted the IslandCoves PGM to make it more islandy and cove-like?
- Reverted the raft change so foundations can now be stacked again on Official Servers.

v262.16
- Chance of Wild Eels reduced by 33%
- Wild Eels aggro range reduced by 33%
- Wild & Tamed Eels shock no longer causes stun lock or dismount, and instead applies a temporary movement and damage debuff
- Yuty courage buff now provides +20% damage resistance
- Fixed PvE ORP performance stall

v262.12
- Fixed an issue where clients would crash when joining The Center
- Fixed some server crashes

v262.0
- TheCenter and PGMs now use TheIsland's alpha spawner arrays.
- TheCenter lightning light flashes now stop after it has rained!
- New Achievement: TheCenter Guardians Achievement for defeating its bosses
- Dragon boss no longer present on TheCenter
- Center Boss damage reduced by 33% versus TheIsland bosses
- Fixed Bosses so they no longer have random levels, but will scale correctly on game and server difficulty.
- Primitive+: Pachyrhino and Lystro are now tameable with Bug repellant and Rare flowers respectively
- Primitve +: Primitve pick axe and torch should now persist after logging out
- Primitive+: Battle axe and Viking axe blueprints now work in the grindstone
- Primitive+: Crash fix for flying over an Explorer Note.
- [Console] No longer crash if generating a PGM after loading TheIsland.
- Improved TheCenter Lava
- Troodon food has increased
- Sounds have been added to the UI Radial Menu
- The implant has been locked to the first slot of inventories
- Leeches have been added to the Swamp Cave
- Significantly reduced the number of Arthros in Swamp Cave
- Improved MoveTo attack trace, should be easier to select smaller targets now.
- When teleporting to player pos via tether, the teleportee now gains a +2 z offset
- Stonepick Melee attacking while running no longer stops the run toggle on controller
- Volume of crouch-prone in-out increased by 45%
- [Console] PGM no longer ooms after initial generation
- New commands to see where Dinos are when hibernated, as well as teleport to the nearest hibernated creature. "cheat hiwarp raptor_character_bp_c" and "cheat hibernationreport raptor_character_bp_c"
- Fixed a potential lighting issue when leaving the Broodmother Arena
- Fixed some super-bright water reflections
- Increased the capsule size of Pternadon to make sure it can't fit thru player sized door frames
- Fixed character creation screen cursor not displaying in Primitive+
- Improved Troodon low-poly
- TheCenter now has Obelisk amb sounds ala TheIsland
- No longer missing the option to delete individual player dedicated saves for maps
- Placement Rotation indicator now appears with controller
- Fixed a case where Right Trigger would punch forever
- Pressing B on the controller when you have a Combo Box open will now result in canceling it (eg PGM)
- Correctly focusing on engrams when tabbing between Engram and Inventory UI
- A whole bunch of split-screen bugs were resolved!
- Fixed a case where the UI would focus drop all after placing an item into the quick slot
- Fixed a fog of war exploit in SP
- Fixed ATV not saving
- R. and SG. commands no longer work in console shipping environments
- ATV: RB should toggle first person as when riding a dino, RT should honk horn
- Fixed a case where Megalania couldn't climb Destructible Rocks -- perhaps just on console?
- FPV hands now enter a special 'dragging' anim pose when dragging a body
- When there are  no additional element items to load into the weapon, Tek Rifle icon text should say "0%" (or whatever %), not "0% +"
- Torches on dino saddles now scare away Troodons.
- Fixed a case where  Corpse Locator did not work reliably while underwater.
- Fixed an issue where certain engrams weren't learnable (e.g The Campfire)
- Removed difficulty strings from PGM spawn points
- Fixed a case where Extended H player hud label for tribes would be cut off
- 25 more element to build Tek Generator
- Safari Hat and Thorny Dragon Skins & Parasaur Saddle can be dropped like all the other skins
- Slightly louder & farther atten human death sound
- We now display dino entry icon next to "you have tamed" notification
- Reduced Dolphin tamed run speed by 15%
- Fixed an issue with low quality Beaver Dams
- Night Vision goggles drain 20% slower (last longer)
- Tek Rifle and Explosives damage foliage
- Increase Explorer Note unlocked volume by 5%
- No longer play time transitions when the player has no pawn.
- Added special corner icon on "skin" items to tell them apart from regular items.
- Attaching quality torches to saddles no longer converts them into primitive quality when the durability runs out.
- Fixed a case where remote inventories were not transferring to the appropriate folder.
- Gigas are no longer able to gather wood by eating snow trees in the snow biome.
- Fixed Cave spawns on TheCenter
- Accessing a Bee Hive no longer provides health
- LT and RT Functionality swapped for Painting
- Boss Arena teleporter pads and obelisk pads are correctly colourized.
- Obelisk laser beam is now aligned with the terminal center.
- Sand looks darker, wetter, and shinier where appropriate (more for console)
- Rain VFX has been improved to not be so close to the camera and now appears no matter how fast you go
- Cave lighting improved on Carno Island
- Tek Jepack superboost ("takeoff") sound has been changed to make it sound more like a jetpack
- Removed the drop shadow from the right hud icons
- Host Sess UI: Delete Procedural ARK button needs to have a confirmation dialog
- Changed title on "Tame Groups" panel to "Tame Ordering Groups" and will now display an asterisk next to the active groups button label text
- Double-tap X (controller) to activate weapon attachment is now indicated on options controls gamepad
- Fixed case where some loading tips would be cut off.
- Tribe Log increased on Console
- Now buttons which are selected appear brighter on the Main Menu's Help menu.
- Engram label texts are not modulating by the UI panel alpha (thus aren't fading out with the rest of the UI)
- When you already have a survivor (i.e. you have the respawn button visible), there is a confirmation dialog for when you "Create New Survivor" saying "Warning: This will destroy your previous Survivor, are you sure you wish to proceed?"
- Fixed a case where the number of empty item blank spots in storage boxes are inaccurate when you have any filter enabled such as search filter or folder filter
- Center burned tree LODs have been improved
- Improved LODs for various trees, twigs, branches, stumps, etc.
- Fixed a case where female face texture may have been lower rez (perhaps console only?)
- The level up animation on the Mammoth no longer causes the player to become a gymnast.
- Dolphins don't spawn in underwater caves
- Fixed a case where the Alpha Buff wouldn't display on underwater creatures.
- Improved LODs for Woolly Rhino, Beaver, Camelsaurus, Ichthyornis, Daeodon, Stag, and Sheep.
- TEK Tapejara Saddle now has a torch socket
- Made sure TheCenter prevents flyers in its key caves
- Eliminated any bigfoot ground shakes
- TheCenter now has combat biome appropriate music (ala TheIsland)
- TheCenter now has wind and ambience SFX in the boss area
- Wild beehives are no longer affected by the StructureResistanceMultiplier
- Yuty now has a faster rotation rate when in melee attack range (see the Rex)
- TekCave Purlovias now have a 65% chance to be underground (previously was 50%)
- Wild Itchy now has a 20s delay on its theft attack and a 2500 radius for targeting player or tame after it's found you.
- After Alpha Ascension, you should have access to the Rex Bionic Skin. After Defeating TheCenter End Bosses, on any difficulty, you should have access to the Giga Bionic Skin.
- Wyverns should now teleport to the Manticore Arena.
- Female now have a status suffocation-enter and suffocation-leave sounds
- Boss Arena Cooldowns are eliminated in Single Player
- There is now a "This Weapon Can't be Used Here" prevention volume HUD notification in appropriate areas (e.g boss arenas)
- There is now a 25% chance of fog with any rain!
- More Eels, Trilobites, and Euyrps in underwater overworld
- Decreased implant open/close volume by 20%
- Reduced Slingshot fire vol by 10%
- Polar Bear aggro range in the ice cave should be increased to something similar to the other hostile creatures in there.
- Removed non-iceberg Kairuku spawns on TheIsland
- Reduce targeting range of AI in both underwater caves by 50%, and reduced spawn quantity in HARD cave specifically by 33%, also Eels in the hard cave now spawn in groups of 2, not 6
- Baby Wyverns no longer consume too much milk.
- Analog stick panning of 3D Painting Preview is no longer step-based (for precision)
- Fixed case where Gorilla LOD would be on low/fur would vanish from a distance.
- Moved any Explorer Notes previously found in the TEK Cave as it is a gauntlet dungeon and can be distracting for players.
- Gorilla Boss punch sounds adjusted.
- Pegomastax attack SFX are no longer vicious sounding.
- ORP Dinos should no longer have AI's and thus not be particularly useful in boss fight.
- Fixed a case where TheCenter would have no atmospheric fog.
- SP no longer has a massive slowdown until respawning when suiciding
- Pressing Right Bumper with a controller when the Transponder Node weapon equipped should set the frequency, equivalent to pressing 'N' on keyboard control
- Hesperonis no longer teleports/pops back up to the surface after diving.
- Increased return-from-boss teleport pawn spread (less cases of being stuck when returning back to the Ob!)
- TheCenter Night has been made darker
- SP: Hair grows 20% slower
- Transfer-all sound increased by 33%
- Minimum draw distance increased by 10%
- If there is no inventory or harvesting component on a corpse, it will no longer display it the fact that <NAME> is dead.
- Dragon Player spawn adjusted slightly
- Fixed a case where Wandering Fish would cluster in corner
- FPS no longer dips when you painting yourself

The Nameless

Re: TN ARK: Survival Evolved
« Reply #37 on: July 25, 2017, 07:14:52 PM »

Paddylad

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Re: TN ARK: Survival Evolved
« Reply #38 on: August 04, 2017, 11:47:34 AM »
Hello Lads myself and Moonie and the boys were wondering if ya would be up for changing to ragnorok ? Throw in a couple of mods as well vanilla is ok but the mods make it way easier and speed up taming and high level dinos , we are back in having fun in it at the moment  but love the ragnorok map its got wyverns and shit.
Ya see, I'm Irish, but I'm not a leprechaun
You wanna fight, then step up and we'll get it on!!!

Bond

Re: TN ARK: Survival Evolved
« Reply #39 on: August 04, 2017, 10:26:31 PM »
Hello Lads myself and Moonie and the boys were wondering if ya would be up for changing to ragnorok ? Throw in a couple of mods as well vanilla is ok but the mods make it way easier and speed up taming and high level dinos , we are back in having fun in it at the moment  but love the ragnorok map its got wyverns and shit.

@LordPlunderButt
Developer | Server Admin | Tech Guru | Web Admin | 007 Agent

LordPlunderButt

Re: TN ARK: Survival Evolved
« Reply #40 on: August 05, 2017, 03:44:54 AM »
Hello Lads myself and Moonie and the boys were wondering if ya would be up for changing to ragnorok ? Throw in a couple of mods as well vanilla is ok but the mods make it way easier and speed up taming and high level dinos , we are back in having fun in it at the moment  but love the ragnorok map its got wyverns and shit.

New development thread for the Ragnarok server here

LordPlunderButt

Re: TN ARK: Survival Evolved
« Reply #41 on: September 30, 2017, 12:25:03 AM »
29/09/17
- Updated to 271.16

The Nameless

Re: TN ARK: Survival Evolved
« Reply #41 on: September 30, 2017, 12:25:03 AM »