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Author Topic: 7 Days To Die..  (Read 11830 times)

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Re: 7 Days To Die..
« Reply #15 on: June 10, 2017, 11:42:40 PM »
I might launch the server when it gets the next update release.. A16 or whatever she be called.

In the meantime, we are allocating resources for this server.

Stand by Mr @TheCrow
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Re: 7 Days To Die..
« Reply #16 on: June 11, 2017, 12:20:46 AM »
yeah sounds good as Alpha 16  brings alot to the table im going to give the experimental a go to look over it


Re: 7 Days To Die..
« Reply #17 on: June 11, 2017, 06:23:43 PM »
Some of the notes in the new Alpha 16 update that will be dropping soon...

New Locations:

 4 new skyscrapers have been added to the game. We’re calling these mega locations vertical dungeons because they play like a traditional game with a lot of thought put into the path, enemy spawning, surprises, even secrets.
    3 fast-food restaurants (1 in Navezgane, all 3 in RG)
    6 new modern houses (3 in Navezgane all in RG)
    Daycare (Both)
    Private School (RG only)
    Laundromat (Navezgane and RG)
    Hair Salon (Navezgane and RG)
    2 fire stations (1 Navezgane, both RG)
    2 Post Offices (1 Navezgane, both RG)
    2 Court Houses (1 Navezgane, both RG)
    2 Old business strips (Navezgane and RG)
    4 new trailer lots (RG only)
    Pawn Shop (Navezgane and RG)
    Navezgane Hospital and Football Stadium (added to RG)

Game Stage Improvements
We’ve made many changes to make the challenge the advanced players including:

    We’ve added feral and radiated zombies to the upper game stages to increase the longer game challenges
    7 day horde stages use a larger pool of zombie types, 15 at gamestage 435+
    Zombies killed by playerdeath will be added back to the pool
    We’ve added a new menu and server config game option to set the number of  zombies per player on Blood moon hordes. It defaults to 8 but can be set to 4, 8, 12, 16, 32 and 64 or any number for server admins. Game-stages are still determined by your party.
    With the addition of blood-moon count we changed the Enemy Spawning game option to ON/Off as blood moon count and sleepers control the other spawning system counts

New Enemies
We’ve added some new zombies and some boss variants to improve game stage challenge. Here they are:

    Business man zombie – Often found in corporate locations like the new skyscrapers, these zombies are all about the business of eating you alive. They typically carry cash and paper.
    Disturbed Tourist – Everyone loved the old fat Hawaiian shirt tourist zombie so he’s back in HD! Prior to his permanent vacation to the afterlife he was hoarding canned food. Perhaps that is why he was caught and turned into a flesh eater.
    New feral zombies – Every zombie in the game now comes with its feral counterpart. Feral zombies always run and have glow in the dark yellow eyes, are much harder to kill and do more damage.
    Radiated zombies – There are radiated variants of the fat cops, the spider zombies and the zombie wight ‘the artist formerly known as the feral.’ They have the physical attributes of feral zombies and always run, but also regenerate lost health! They glow with radiation making them unmistakable!


Re: 7 Days To Die..
« Reply #18 on: July 13, 2017, 06:18:03 PM »
Alpha 16 Stable is out now so BOOOOOOOOOOOOOONNNNNNNNNNND   wheres that server lol :o

The Nameless

Re: 7 Days To Die..
« Reply #18 on: July 13, 2017, 06:18:03 PM »